{"id":288,"date":"2010-07-21T12:58:37","date_gmt":"2010-07-21T19:58:37","guid":{"rendered":"http:\/\/www.taultunleashed.com\/blogs\/?p=288"},"modified":"2010-07-21T13:44:22","modified_gmt":"2010-07-21T20:44:22","slug":"cataclysm-interface-part-1-blue-posts","status":"publish","type":"post","link":"http:\/\/www.taultunleashed.com\/blogs\/cataclysm-interface-part-1-blue-posts\/","title":{"rendered":"Cataclysm Interface Part 1, Blue Posts"},"content":{"rendered":"<div><font size=\"3\"><b>Cataclysm Interface Changes &#8211; Part 1<\/b><\/font><br \/>\nCataclysm is still in early beta but a lot of interface changes are already implemented in the game. This post is the first of a 3-part preview of the interface changes in Cataclysm, today I will just stick to the general interface. <\/p>\n<p><b>Spellbook<\/b><br \/>\nThe Spellbook has been fully revamped, it looks nicer and has a couple of extra features.<\/p>\n<ul>\n<li>Professions now have their own tab.<\/li>\n<li>All spells and their training level are now displayed in the book.<\/li>\n<li>Spells that you can train immediately are now highlighted.<\/li>\n<\/ul>\n<p><\/p>\n<div align=\"center\"><a href=\"http:\/\/static.mmo-champion.com\/mmoc\/images\/news\/2010\/july\/cataspellbook.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"http:\/\/static.mmo-champion.com\/mmoc\/images\/news\/2010\/july\/cataspellbook_small.jpg\" border=\"0\" alt=\"\" \/><\/a><\/div>\n<p>\n<b>Character Panel<\/b><br \/>\nThe character panel now display all your stats on the right side, you can minimize tabs that you never use and check all your relevant stats quickly. <\/p>\n<div align=\"center\"><a href=\"http:\/\/static.mmo-champion.com\/mmoc\/images\/news\/2010\/july\/charpanel.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"http:\/\/static.mmo-champion.com\/mmoc\/images\/news\/2010\/july\/charpanel_small.jpg\" border=\"0\" alt=\"\" \/><\/a><\/div>\n<p>\n<b>Talent Frame<\/b><br \/>\nThe talent frame has been updated, all 3 trees are now on the same pages and masteries are now supported.<\/p>\n<div align=\"center\"><a href=\"http:\/\/static.mmo-champion.com\/mmoc\/images\/news\/2010\/july\/talentframe.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"http:\/\/static.mmo-champion.com\/mmoc\/images\/news\/2010\/july\/talentframe_small.jpg\" border=\"0\" alt=\"\" \/><\/a><\/div>\n<p>\n<b>Trainers<\/b><br \/>\nClass and Profession trainers have a new interface, I&#8217;m not really sure it&#8217;s more useful than the old one but it&#8217;s nicer.<\/p>\n<div align=\"center\"><a href=\"http:\/\/static.mmo-champion.com\/mmoc\/images\/news\/2010\/july\/catatrainers.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"http:\/\/static.mmo-champion.com\/mmoc\/images\/news\/2010\/july\/catatrainers_small.jpg\" border=\"0\" alt=\"\" \/><\/a><\/div>\n<p>\n<b>PvP Panel<\/b><br \/>\nThe PvP Panel is still in early beta, it looks slightly nicer and the first signs of rated battlegrounds support are here. <\/p>\n<div align=\"center\"><a href=\"http:\/\/static.mmo-champion.com\/mmoc\/images\/news\/2010\/july\/catapvpui.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"http:\/\/static.mmo-champion.com\/mmoc\/images\/news\/2010\/july\/catapvpui_small.jpg\" border=\"0\" alt=\"\" \/><\/a><\/div>\n<p>\n<b>Professions &#8211; Filters<\/b><br \/>\nProfessions finally have built-in filters, nothing fancy but you will finally have a way to sort your huge list of recipes. <\/p>\n<div align=\"center\"><a href=\"http:\/\/static.mmo-champion.com\/mmoc\/images\/news\/2010\/july\/proffilter.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"http:\/\/static.mmo-champion.com\/mmoc\/images\/news\/2010\/july\/proffilter_small.jpg\" border=\"0\" alt=\"\" \/><\/a><\/div>\n<p>\n<b>Minimap \/ Multi-tracking<\/b><br \/>\nLast but not least, the Minimap now allow you to track multiple things at once! Hurray!<\/p>\n<div align=\"center\"><a href=\"http:\/\/static.mmo-champion.com\/mmoc\/images\/news\/2010\/july\/cataminimap.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"http:\/\/static.mmo-champion.com\/mmoc\/images\/news\/2010\/july\/cataminimap_small.jpg\" border=\"0\" alt=\"\" \/><\/a><\/div>\n<p><font size=\"3\"><b>PrintWarcraft &#8211; Original Art Posters Now Available<\/b><\/font><br \/>\n[blizzquote=&quot;Blizzard;http:\/\/www.worldofwarcraft.com\/index.xml]PrintWarcraft.com now offers a variety of World of Warcraft artwork as high-quality poster prints. You can choose from favorites including art from past content updates, a Cataclysm piece featuring Deathwing, and more. Also available will be two brand-new posters never before seen &#8211;Troll Propaganda and Operation: Gnomeregan. These full size 24\u0094 x 36\u0094 posters are available at .95 and can be ordered now at PrintWarcraft.com[\/blizzquote&quot;]<\/p>\n<p>\n<font size=\"3\"><b>Blue posts<\/b><\/font><\/p>\n<div class=\"bbcode_container\">\n<div class=\"bbcode_blizzquote\">\n<div class=\"blizzquote_container\">\n<div class=\"bbcode_blizzquote_container\"><\/div>\n<div class=\"bbcode_postedby\">\n\t\t\t\tOriginally Posted by <strong>Blizzard Entertainment<\/strong><\/p><\/div>\n<div class=\"message\"><b>Next wave of Beta invitations<\/b><br \/>\nWe hope to distribute additional invites to the World of Warcraft: Cataclysm beta sometime this week, possibly as soon as late Tuesday or Wednesday. This is only an estimate, though, so the schedule may change and, as a result, invites could be distributed earlier or later than anticipated. Either way, we&#8217;ll work to keep you as updated as possible. \ud83d\ude42 (<a href=\"http:\/\/blue.mmo-champion.com\/t\/25968569181\/when-is-next-beta-wave-comming\/\" target=\"_blank\"><b>Source<\/b><\/a>)<\/p>\n<p><b>World changes in Cataclysm &#8211; &quot;Old&quot; zones lost forever<\/b><br \/>\nIf there&#8217;s one lesson I&#8217;ve been struggling with a lot recently, it&#8217;s that rejecting the nature of change can be damaging. Granted, the trials to which I&#8217;m referring aren&#8217;t related to video games, though they still apply universally. Sure, places will change, new questlines will replace many old ones, and Azeroth will never look quite the same again. There are, however, new places of beauty, new adventures to be had, and new struggles to overcome in the wake of change. A brand new player joining us in Cataclysm won&#8217;t know quite what it was like to level prior to Deathwing&#8217;s return, but they&#8217;ll get to experience all of the new wonders of the world, not to mention a design that&#8217;s become more definitive and polished over the years.<\/p>\n<p>[&#8230;] Trust me, I understand the sentiment. We have no current plans though for preserving elsewhere the areas being changed. The story is evolving. To complement this, so is Azeroth as we know it. For current players, there will still be a good sense of familiarity in so many places within the old world. (<a href=\"http:\/\/blue.mmo-champion.com\/t\/25968669337\/permanent-changes-to-azeroth-in-cataclysm\/\" target=\"_blank\"><b>Source<\/b><\/a>)<\/p>\n<p><font size=\"3\"><b><font color=\"#90FF53\">Classes<\/font><\/b><\/font><br \/>\n<b>Block Chance<\/b><br \/>\nYour block chance won&#8217;t be 5%. That&#8217;s too low. It will probably be something like 30%, but we haven&#8217;t figured out yet where to provide that 30%. It is likely to be a warrior \/ paladin only thing or even a Prot \/ Prot passive. (<a href=\"http:\/\/blue.mmo-champion.com\/t\/25399820149\/protection-warrior\/\" target=\"_blank\"><b>Source<\/b><\/a>)<\/p>\n<p><b>Max out the Mastery Bonus<\/b><br \/>\nFurthermore, there should be no way to max out mastery. It&#8217;s only just possible to max out things like crit and haste today because of A) overly generous talents, and B) ratings that were never designed for current item levels. We&#8217;ve already built the theoretical Deathwing gear, so we can make sure the numbers are more appropriate. (<a href=\"http:\/\/blue.mmo-champion.com\/t\/25399820149\/protection-warrior\/\" target=\"_blank\"><b>Source<\/b><\/a>)<\/p>\n<p><b>Hybrid\/Multi-Tree Specs<\/b><br \/>\nWhenever a popular hybrid spec comes up, it&#8217;s usually because of some sneaky build that is broken for PvP by snaking down to pick up key talents in two trees. It&#8217;s not because the player really wants to play as say two specs &#8212; they are just cherry picking the talents. Since those builds almost always feel broken (as in breaking the rules) we don&#8217;t want to design around them. (<a href=\"http:\/\/blue.mmo-champion.com\/t\/25969019580\/question-clarification-on-new-31-talents\/\" target=\"_blank\"><b>Source<\/b><\/a>)<\/p>\n<p><b>Abilities in new Talent Trees<\/b><br \/>\nThey aren&#8217;t all abilities. Most of the trees have say 4 or so active abilities in addition to the one at level 10. This is pretty consistent with live (an 11, 21, 31, 41 and 51 &quot;clicky&quot; ability).<\/p>\n<p>The first couple of tiers have mostly simple talents. This is because you just don&#8217;t have a lot of abilities at level 10, rotations are simple, stuff tends to die fast, and we don&#8217;t want to overwhelm new players (including experienced players trying a new class). We also have to provide a lot of sub-spec potential in these trees.<\/p>\n<p>Beyond that, things start to get more interesting and you see the talents that do procs or mechanic changes. There are more 1 point talents now, typically those that give raid buffs. (<a href=\"http:\/\/blue.mmo-champion.com\/t\/25969019580\/question-clarification-on-new-31-talents\/\" target=\"_blank\"><b>Source<\/b><\/a>)<\/p>\n<p><b>GCD Locked<\/b><br \/>\nWe consider being GCD locked a bad thing. It doesn&#8217;t give you any room in your rotation to say click a potion or respond to a proc or do something out of the ordinary. It leads to tunnel vision. (<a href=\"http:\/\/blue.mmo-champion.com\/t\/25626351370\/my-cataclysm-protection-warrior-wishlist\/\" target=\"_blank\"><b>Source<\/b><\/a>)<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/static.mmo-champion.com\/mmoc\/images\/icons\/idruids.gif\" border=\"0\" alt=\"\" \/> <b><font color=\"#FF7D0A\">Druid<\/font><\/b> (<a href=\"http:\/\/www.mmo-champion.com\/forums\/270-Druid\" target=\"_blank\"><font color=\"orange\">Forums<\/font><\/a> \/ <a href=\"http:\/\/talent.mmo-champion.com\/?druid\" target=\"_blank\"><font color=\"orange\">3.3.5 Talent Calculator<\/font><\/a> \/ <a href=\"http:\/\/www.wowtal.com\/#k=.9dw.druid\" target=\"_blank\"><font color=\"orange\">Cataclysm Talent Calculator<\/font><\/a>)<br \/>\n<b>Regrowth<\/b><br \/>\nWe want Regrowth to feel like the flash heal. It will need to change a little to fit in that model (more up front and less hot perhaps) but it doesn&#8217;t also need to feel exactly like Flash Heal to do the job. (<a href=\"http:\/\/blue.mmo-champion.com\/t\/25969519290\/a-question-about-regrowth\/\" target=\"_blank\"><b>Source<\/b><\/a>)<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/static.mmo-champion.com\/mmoc\/images\/icons\/ipaladins.gif\" border=\"0\" alt=\"\" \/> <b><font color=\"#F58CBA\">Paladin<\/font><\/b> (<a href=\"http:\/\/www.mmo-champion.com\/forums\/273-Paladin\" target=\"_blank\"><font color=\"orange\">Forums<\/font><\/a> \/ <a href=\"http:\/\/talent.mmo-champion.com\/?paladin\" target=\"_blank\"><font color=\"orange\">3.3.5 Talent Calculator<\/font><\/a>)<br \/>\n<b>Holy Paladins in Cataclysm<\/b><br \/>\nHoly paladins are changing in Cataclysm probably more than you realize. (<a href=\"http:\/\/blue.mmo-champion.com\/t\/25968748033\/changes-in-cata-and-tank-damage-for-pally\/\" target=\"_blank\"><b>Source<\/b><\/a>)<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/static.mmo-champion.com\/mmoc\/images\/icons\/iwarriors.gif\" border=\"0\" alt=\"\" \/> <b><font color=\"#C79C6E\">Warrior<\/font><\/b> (<a href=\"http:\/\/www.mmo-champion.com\/forums\/278-Warrior\" target=\"_blank\"><font color=\"orange\">Forums<\/font><\/a> \/ <a href=\"http:\/\/talent.mmo-champion.com\/?warrior\" target=\"_blank\"><font color=\"orange\">3.3.5 Talent Calculator<\/font><\/a>)<br \/>\n<b>Mortal Strike as Fury\/Protection<\/b><br \/>\nCorrect. It is impossible for Fury or Protection to ever have Mortal Strike. (<a href=\"http:\/\/blue.mmo-champion.com\/t\/25969019580\/question-clarification-on-new-31-talents\/\" target=\"_blank\"><b>Source<\/b><\/a>)<\/p>\n<p><b>Dual-Wield<\/b><br \/>\nOnly Fury warriors will dual-wield in Cataclysm. The Arms tree is completely built around using a two-handed weapon and the Prot tree is completely built around using a shield. There is no reason to dual-wield in those trees. (<a href=\"http:\/\/blue.mmo-champion.com\/t\/25399740676\/please-streamline-the-warrior-trees\/\" target=\"_blank\"><b>Source<\/b><\/a>)<\/p>\n<p><b>Critical Block<\/b><br \/>\nWe haven&#8217;t done much with Critical Block as mastery yet because the level cap on the beta is so low and raid content isn&#8217;t available to publicly test yet. As we get closer we&#8217;ll put some better numbers on it. (<a href=\"http:\/\/blue.mmo-champion.com\/t\/25626351370\/my-cataclysm-protection-warrior-wishlist\/\" target=\"_blank\"><b>Source<\/b><\/a>)<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<p>\n<font size=\"3\"><b>Fan Art<\/b><\/font><br \/>\nA new fan art has been added to the <a href=\"http:\/\/eu.blizzard.com\/en-gb\/community\/fanart\/index.html\" target=\"_blank\"><b>official fan art gallery<\/b><\/a>.<\/p>\n<div align=\"center\"><a href=\"http:\/\/static.mmo-champion.com\/mmoc\/images\/news\/2010\/july\/ss188.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"http:\/\/static.mmo-champion.com\/mmoc\/images\/news\/2010\/july\/ss188_small.jpg\" border=\"0\" alt=\"\" \/><\/a><\/div>\n<\/div>\n<p><a rel=\"nofollow\" href=\"http:\/\/www.mmo-champion.com\/threads\/736521-Cataclysm-Interface-Part-1-Blue-Posts?goto=newpost\">MMO-Champion &#8211; News<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cataclysm Interface Changes &#8211; Part 1 Cataclysm is still in early beta but a lot of interface changes are already implemented in the game. This post is the first of a 3-part preview of the interface changes in Cataclysm, today I will just stick to the general interface. Spellbook The Spellbook has been fully revamped, it looks nicer and has a couple of extra features. Professions now have their own tab. All spells and &#8230;&nbsp;<a href=\"http:\/\/www.taultunleashed.com\/blogs\/cataclysm-interface-part-1-blue-posts\/\" style=\"text-decoration:underline\">Read More&nbsp;\u00bb<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[67,69,239,25,68],"aioseo_notices":[],"_links":{"self":[{"href":"http:\/\/www.taultunleashed.com\/blogs\/wp-json\/wp\/v2\/posts\/288"}],"collection":[{"href":"http:\/\/www.taultunleashed.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.taultunleashed.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.taultunleashed.com\/blogs\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.taultunleashed.com\/blogs\/wp-json\/wp\/v2\/comments?post=288"}],"version-history":[{"count":1,"href":"http:\/\/www.taultunleashed.com\/blogs\/wp-json\/wp\/v2\/posts\/288\/revisions"}],"predecessor-version":[{"id":294,"href":"http:\/\/www.taultunleashed.com\/blogs\/wp-json\/wp\/v2\/posts\/288\/revisions\/294"}],"wp:attachment":[{"href":"http:\/\/www.taultunleashed.com\/blogs\/wp-json\/wp\/v2\/media?parent=288"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.taultunleashed.com\/blogs\/wp-json\/wp\/v2\/categories?post=288"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.taultunleashed.com\/blogs\/wp-json\/wp\/v2\/tags?post=288"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}