{"id":899,"date":"2010-08-05T22:44:43","date_gmt":"2010-08-06T05:44:43","guid":{"rendered":"http:\/\/www.taultunleashed.com\/blogs\/?p=899"},"modified":"2010-08-05T23:54:57","modified_gmt":"2010-08-06T06:54:57","slug":"ncsoft-dev-discusses-the-genesis-of-aion-at-gdc-europe","status":"publish","type":"post","link":"http:\/\/www.taultunleashed.com\/blogs\/ncsoft-dev-discusses-the-genesis-of-aion-at-gdc-europe\/","title":{"rendered":"NCsoft dev discusses the genesis of Aion at GDC Europe"},"content":{"rendered":"<p>Filed under: <a href=\"http:\/\/www.massively.com\/category\/world-of-warcraft\/\" rel=\"tag\">World of Warcraft<\/a>, <a href=\"http:\/\/www.massively.com\/category\/fantasy\/\" rel=\"tag\">Fantasy<\/a>, <a href=\"http:\/\/www.massively.com\/category\/aion\/\" rel=\"tag\">Aion<\/a>, <a href=\"http:\/\/www.massively.com\/category\/lineage-2\/\" rel=\"tag\">Lineage 2<\/a>, <a href=\"http:\/\/www.massively.com\/category\/game-mechanics\/\" rel=\"tag\">Game mechanics<\/a>, <a href=\"http:\/\/www.massively.com\/category\/lore\/\" rel=\"tag\">Lore<\/a>, <a href=\"http:\/\/www.massively.com\/category\/mmo-industry\/\" rel=\"tag\">MMO industry<\/a><\/p>\n<div align=\"center\"><a href=\"massively.com\/category\/aion\"><img decoding=\"async\" hspace=\"4\" border=\"1\" vspace=\"4\" alt=\"\" src=\"http:\/\/www.blogcdn.com\/www.massively.com\/media\/2009\/08\/aion15.jpg\" \/><\/a><\/div>\n<p><a href=\"http:\/\/aiononline.com\"><em>Aion<\/em><\/a> dev Yongchan Jee spilled the beans on the game&#8217;s origins <a href=\"http:\/\/www.gamasutra.com\/php-bin\/news_index.php?story=24915\">as part of<\/a> a GDC Europe Q and A session. <a href=\"http:\/\/www.gamasutra.com\">Gamasutra<\/a> were on hand to find out what exactly makes the game stand out in Korea. This included addressing a gap in the market for &#8216;AAA&#8217; titles after the release of <a href=\"http:\/\/www.lineage2.com\/\"><em>Lineage II<\/em><\/a> and <a href=\"http:\/\/worldofwarcraft.com\"><em>World of Warcraft<\/em><\/a>, as well as focusing on a faction warfare angle which sees the two player-controlled races of the <a href=\"http:\/\/massively.com\/tag\/elyos\">Elyos<\/a> and the <a href=\"http:\/\/massively.com\/tag\/asmodians\">Asmodians<\/a> fighting against each other and the terrifying <a href=\"http:\/\/massively.com\/tag\/balaur\">Balaur<\/a>. Jee also discussed how the game was rebooted in 2006 and while this did affect the moral of the developers, it ultimately allowed them to start from scratch and create a truly memorable game.<\/p>\n<p>Lee also focused on the character customisation, discussing the concepts of beautiful and ugly characters in MMOs like <a href=\"http:\/\/massively.com\/tag\/world-of-warcraft\"><em>World of Warcraft<\/em><\/a>, where Korean players often favour the Alliance over the Horde. He also explained why the devs chose to create <a href=\"http:\/\/massively.com\/category\/aion\"><em>Aion<\/em><\/a> as a zone-based MMO over a seamless world. <em>Aion<\/em> fans should definitely check out Gamasutra&#8217;s write up for even more hints at <em>Aion<\/em>&#8216;s gestation and conception.<\/p>\n<p style=\"padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;\"><a href=\"http:\/\/www.massively.com\"><img decoding=\"async\" src=\"http:\/\/www.massively.com\/media\/feedlogo.gif\" alt=\"Massively\" style=\"float:left;padding:0 5px 5px 0;\" \/><\/a><a href=\"http:\/\/www.massively.com\/2009\/08\/21\/ncsoft-dev-discusses-the-genesis-of-aion-at-gdc-europe\/\">NCsoft dev discusses the genesis of Aion at GDC Europe<\/a> originally appeared on <a href=\"http:\/\/www.massively.com\">Massively<\/a> on Fri, 21 Aug 2009 12:00:00 EST.  Please see our <a href=\"http:\/\/www.weblogsinc.com\/feed-terms\/\">terms for use of feeds<\/a>.<br style=\"clear:both;\"><\/p>\n<h6 style=\"clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;\"><\/h6>\n<p><a href=http:\/\/www.gamasutra.com\/php-bin\/news_index.php?story=24915>Read<\/a>&nbsp;|&nbsp;<a href=\"http:\/\/www.massively.com\/2009\/08\/21\/ncsoft-dev-discusses-the-genesis-of-aion-at-gdc-europe\/\" rel=\"bookmark\" title=\"Permanent link to this entry\">Permalink<\/a>&nbsp;|&nbsp;<a href=\"http:\/\/www.massively.com\/forward\/19135972\/\" title=\"Send this entry to a friend via email\">Email this<\/a>&nbsp;|&nbsp;<a href=\"http:\/\/www.massively.com\/2009\/08\/21\/ncsoft-dev-discusses-the-genesis-of-aion-at-gdc-europe\/#comments\" title=\"View reader comments on this entry\">Comments<\/a><br \/>\n<a rel=\"nofollow\" href=\"http:\/\/www.massively.com\/2009\/08\/21\/ncsoft-dev-discusses-the-genesis-of-aion-at-gdc-europe\/\">Massively<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Filed under: World of Warcraft, Fantasy, Aion, Lineage 2, Game mechanics, Lore, MMO industry Aion dev Yongchan Jee spilled the beans on the game&#8217;s origins as part of a GDC Europe Q and A session. Gamasutra were on hand to find out what exactly makes the game stand out in Korea. This included addressing a gap in the market for &#8216;AAA&#8217; titles after the release of Lineage II and World of Warcraft, as well &#8230;&nbsp;<a href=\"http:\/\/www.taultunleashed.com\/blogs\/ncsoft-dev-discusses-the-genesis-of-aion-at-gdc-europe\/\" style=\"text-decoration:underline\">Read More&nbsp;\u00bb<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[614],"tags":[4035,843,845,844,681],"class_list":["post-899","post","type-post","status-publish","format-standard","hentry","category-lineage-2","tag-aion","tag-discusses","tag-europe","tag-genesis","tag-ncsoft","odd"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.8 - aioseo.com -->\n\t<meta name=\"description\" content=\"Filed under: World of Warcraft, Fantasy, Aion, Lineage 2, Game mechanics, Lore, MMO industry Aion dev Yongchan Jee spilled the beans on the game&#039;s origins as part of a GDC Europe Q and A session. 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