{"id":924,"date":"2010-08-06T17:01:51","date_gmt":"2010-08-07T00:01:51","guid":{"rendered":"http:\/\/www.taultunleashed.com\/blogs\/?p=924"},"modified":"2010-08-06T19:41:09","modified_gmt":"2010-08-07T02:41:09","slug":"starcraft-2-mourn-the-death-of-content-freedom","status":"publish","type":"post","link":"http:\/\/www.taultunleashed.com\/blogs\/starcraft-2-mourn-the-death-of-content-freedom\/","title":{"rendered":"StarCraft 2: Mourn the Death of Content Freedom"},"content":{"rendered":"<p>A new article on Ars Technica looks at the way in which developers and publishers want to keep control over community created content. The article tackles the issue by looking at StarCraft 2 and the way in which Blizzard is handling community maps and modification. What do you think about the way in which Blizzard are handling maps with Battle.Net? Are they doing the right thing for the community?<br \/>\n<a rel=\"nofollow\" href=\"http:\/\/starcraft.incgamers.com\/blog\/comments\/starcraft-2mourn-the-death-of-content-freedom\/\">Blog<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A new article on Ars Technica looks at the way in which developers and publishers want to keep control over community created content. The article tackles the issue by looking at StarCraft 2 and the way in which Blizzard is handling community maps and modification. What do you think about the way in which Blizzard are handling maps with Battle.Net? Are they doing the right thing for the community? Blog <\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[690,875,876,874,37],"class_list":["post-924","post","type-post","status-publish","format-standard","hentry","category-starcraft-2","tag-content","tag-death","tag-freedom","tag-mourn","tag-starcraft","odd"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.8 - aioseo.com -->\n\t<meta name=\"description\" content=\"A new article on Ars Technica looks at the way in which developers and publishers want to keep control over community created content. The article tackles the issue by looking at StarCraft 2 and the way in which Blizzard is handling community maps and modification. 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