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 Forum index » EverQuest 2 » EverQuest 2 - Discussions » EQ2Ultrabot Hunter/Buff/Harvest/Crafting Bot all in one
» Change log [Archive]
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Author Change log [Archive]
slam666
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PostPosted: Fri Apr 17, 2009 4:26 pm    Post subject:  Change log [Archive]  

EQ2Ultrabot 5.6.10 (August, 3rd)

• Fix for GU47.


EQ2Ultrabot 5.6.6 (July, 26th)

• Fix a little bug that was crashing at start.

• Fix the Stop button.

• For crafting you can set the delay between spam, in option you have Spam delay between click (ms), its 100 by default but you can increase it.


EQ2Ultrabot 5.6.5 (July, 25th)

• Add a new variable FightOnly. If you want to fight only specific mobs then you put there names in that list. This is a partial match, so if you put fairy in the list then you will only fight mob that have fairy in their name. This is NOT case sensitive. Check Default.ini to know where to add the variable. Ex: FightOnly=fairy,orc

• Add more validation for the INI file when I load them. Boolean variable will default to false if
not set properly and number will default to 0.

• Fix Arcana reaction for crafting.

EQ2Ultrabot 5.6.4 (July, 20th)

• Add sounds back.

• Fix a little bug, was using wrong pause function so debug in crafting was not working.

• Changed the way I read EQ2 log file and write debug file. Now I use UTF8 so it should be easier to add support for different language like German etc.


EQ2Ultrabot 5.6.3 (July, 19th)

• Fix some little bugs.

• You should now see experience stuff in the status log.


EQ2Ultrabot 5.6.2 (July, 18th)

• This version should work on Vista 64.


EQ2Ultrabot 5.6.1 (July, 16th)

• Change compile option to x86 only, hope it fix problem with Vista or XP 64 bits.

EQ2Ultrabot 5.6.0 (July, 14th)

• Fix the problem with DLL registration

• Add a desktop icon to start eq2ultrabot and a menu entry also.

• Add an option in crafting to camp after you are done.

• I am adding some info on experience gain in the status log file, its not complete yet but you should see some stuff already. When finish it will show you the experience you have at each kill report, that way you will be able to see how much experience you gain each session and I will probably add some stat to see how much exp an hour etc. I will do the same with crafting after.


EQ2Ultrabot 5.5.12 (July, 8th)

• Test mode is now in the menu. You no longer set test in the ini file.

• Fix a little bug in crafting.


EQ2Ultrabot 5.5.11 (July, 2nd)

• You can now Craft up to 24 recipes. You set a different quickbar for the first 12 and a second quickbar for the 12 others. If you set the quantity above 0 it will craft that recipe so you can put recipe in all position in the quickbar and decide just to craft recipe 3 and 6 so you put a quantity in 3 and 6 and put 0 for the rest, it will just craft those 2 recipes.

• I also set recipebar to 9 by default and recipebar2 to 0 by default.

• Add a setting to be able to choose what type of chest you want to loot. Remember that it is not full proof and you may still loot a type of chest even if you set it up to false. There is some new variables you need to set in your char ini file.
Under the [FightingVariables] you need to add
LootChestSmall=TRUE
LootChestTreasure=TRUE
LootChestOrnate=TRUE
LootChestExquisite=TRUE
If you set LootChest to True it will loot chest depending on the setting for each one, if set to false it won’t loot any chest, so if you want to loot all chest set LootChest to True and all of the above to True also.


EQ2Ultrabot 5.5.10 (June, 11th)

• Fix the problem with combatresponsesequence and responsesequence

EQ2Ultrabot 5.5.9 (June, 4th)

• Add a new variable CheckLogFile, if you set it to false the bot will not send a /log to make sure the log is turned ON. Could be useful for client using language other than English.
• Add more validation to ini file when its loading.


EQ2Ultrabot 5.5.8 (May, 30th)

• Fix a typo in CLOSESTSCON
• Fix a bug with the save INI


EQ2Ultrabot 5.5.7 (May, 29th)

• Fix a bug with waypoints, player heading was wrong.


EQ2Ultrabot 5.5.6 (May, 27th)

• Fix a bug with ini file for crafting, the file name is crafting.ini
• Change the way I check for player nearby in harvesting.
• Made a new crafting UI window, the components are bigger now so it will be easier for setting up. So you need to copy the new eq2ui_tradeskills.xml in your UI folder.
• Add AIM support for Crafting.
• Add a new config window to set waypoints. When you close the window it will CUT the info, so you just need to paste it in the waypoints.ini file.
• Fix some minor bugs



EQ2Ultrabot 5.5.3 (May, 23rd)

• Config GUI, add Shrub.

• Some minor fixes.



EQ2Ultrabot 5.5.2 (May, 21st)

• Config GUI is working now, you can load ini file and save them. Only thing left to do is finish the help popup for each field and add some validation.

• Add a new file, crafting.ini, you need to put the crafting stuff in there now. Don’t forget to rename the file crafter.ini.backup to crafter.ini the first time you install this update.

• Add a debug control on the main page, you can change the debug level there and it will automatically save in the eq2ultrabot.ini file.



EQ2Ultrabot 5.5.1 (May, 18th)

- Fixed 2 bugs in harvesting.


EQ2Ultrabot 5.5.0 (May, 16tht)

- After more then 3 years of developpment I decided to charge some money for my new bot, its not much but it will help me continue improving it.

- I added CRAFTING!!! to the bot, so now its a all-in-one
- You can do up to 12 recipes and unlimited number of combines per recipe.

- Check the readme file


EQ2Ultrabot 5.0.8 (May, 1st)

- Fix bug with pet.


EQ2Ultrabot 5.0.7 (April, 30th)

- Fix some bugs with Pet pulling and pet not being register properly in target.


EQ2Ultrabot 5.0.6

- Fix some bugs


EQ2Ultrabot 5.0.5

- Fix a problem with a DLL


EQ2Ultrabot 5.0.4

- Fix the problem with Pet pulling
- Now the logs will go into the Logs folder under eq2ultrabot
- I reactivated Screenshot and those go into the Screenshots folder under eq2ultrabot
- Change the way waypoints work. Now you only need one file and you can put as many zone in it. See the waypoints.ini file in attachment. The file must be name waypoints.ini


EQ2Ultrabot 5.0.3

- Add some check to help debug install problems.


EQ2Ultrabot 5.0.2

_________________
Slam666

Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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paraley
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Joined: 06 Oct 2007
Posts: 5
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PostPosted: Sat Jul 11, 2009 10:56 am    Post subject: Is this right I'm getting a failed to load char error  

Is this correct I'm running on XP I'm getting a failed to load char error

[Version]
INIVersion=5.8.0

[CharINI]
CharINIFile=c:\eq2ultrabot\xxx.ini

[Debug]
; The higher the number, the more detailed the log file will be. 1 is a good Debug for normal play
; mode 0 will only log error

DebugLevel=1
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