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 Forum index » Warhammer Online » Warhammer Online News
» Nate Levy explains WAR's action point fix
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Author Nate Levy explains WAR's action point fix
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PostPosted: Wed Oct 28, 2009 8:42 am    Post subject:  Nate Levy explains WAR's action point fix  

Click for original image Nate Levy explains WAR's action point fix
Filed under: Fantasy, Patches, Warhammer Online, News items
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Mythic developers just fixed a major bug that has been in Warhammer Online since launch and it's having a big impact on players. Action points (AP) are the one-size-fits-all resource used to cast spells, perform damage attacks, and tank. Suffice to say, a change to the way AP works affects every class in the game. This bug fix makes it take a little longer for AP to regenerate as originally intended.

Many players claim that the time-to-kill in beta was much higher than it turned out at release, and while a dozen or more variables play a part in this (e.g., better gear, higher crit rates, newer strategies, etc.), AP regen can be counted among them. You see, after the game released players had a nearly limitless AP pool. In fact, AP regen potions were useless aside from getting a quick boost after sprinting. This led to many players getting in the habit of button-mashing their abilities without fearing a complete AP drain.

Now that the issue has been corrected, there's been a bit of an outcry from players who have become accustomed to playing WAR not as intended for over a year. Mythic stresses that this change is for the better but will continue to monitor the situation and adjust accordingly. Check out Nate Levy's developer diary for all the details.

Click for original imageNate Levy explains WAR's action point fix originally appeared on Massively on Tue, 27 Oct 2009 18:00:00 EST. Please see our terms for use of feeds.

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Author: Brooke Pilley
Category: action-pointsbugbug-fixesdev-diaryMythic-Entertainmentnate-levywarwarhammer-online
Publish Date: Tue, 27 Oct 2009 18:00:00 EST
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