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Guide to Underworld and Fissure 5p Smite Group
http://www.taultunleashed.com/guild-wars-submissions/guide-to-underworld-and-fissure-5p-smite-group-t23948.html
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Author:  tault_gamerpro [ September 1st, 2005, 10:47 am ]
Post subject:  Guide to Underworld and Fissure 5p Smite Group

Guide to Underworld and Fissure 5p Smite Group


Team Setup
1 Tank
2 Nukers [fire or water]
2 Monks [1 healing, 1 protective]


Warrior/Monk [tank]
THIS BUILD DOES NOT DO DAMAGE

Stats
Protection Prayers:11
Strength: 10+2
Tactics:10+1

Skills
Bonetti's Defense
Defensive Stance
Shield Stance
Balanced Stance
Riposte
Disciplined Stance
Protective Spirit
Gladiator's Defense [elite]

Gear
Rune of Minor Strength: +1 to Strength
Rune of Minor Tactics: +1 to Tactics
Captain's Helm: +1 to Strength


Elementalist/Ranger [nuker]

Stats
Energy Storage: 10 +1
Fire Magic: 12 +2
Wilderness Survival: 8


Skills
Fire Attunement
Fire Storm
Incendiary Bonds
Meteor Shower
Searing Heat
Serpent's Quickness
Storm Chaser
Glyph of Energy [elite]

Gear
Rune of Minor Energy Storage: +1 to Energy Storage
Rune of Minor Fire Magic: +1 to Fire Magic
Flame's Eye: +1 to Fire Magic


Elementalist/Ranger [nuker]

Stats
Energy Storage: 10 +1
Fire Magic: 12 +2
Wilderness Survival: 8


Skills
Fire Attunement
Fire Storm
Incendiary Bonds
Meteor Shower
Searing Heat
Serpent's Quickness
Storm Chaser
Glyph of Energy [elite]

Gear
Rune of Minor Energy Storage: +1 to Energy Storage
Rune of Minor Fire Magic: +1 to Fire Magic
Flame's Eye: +1 to Fire Magic


Monk/Elementalist [healer]

Stats
Divine Favor: 12 +1
Healing Prayers: 12 +2


Skills
Healing Breeze
Signet of Devotion
Dwayna's Kiss
Healing Seed
Orison of Healing
Remove Hex
Restore Life
Word of Healing [elite]

Gear
Rune of Minor Divine Favor: +1 to Divine Favor
Rune of Minor Healing Prayers: +1 to Healing Prayers
Servant's Scalp Design: +1 to Healing Prayers


Monk/Mesmer [protection]

Stats
Divine Favor: 10+1
Protection Prayers: 10+2
Inspiration Magic:11

Skills
Blessed Signet
Signet of Devotion
Life Bond
Reversal of Fortune
Purge Signet
Leech Signet
Mantra of Inscriptions
Keystone Signet [elite]

Gear
Rune of Minor Divine Favor: +1 to Divine Favor
Rune of Minor Protection Prayers: +1 to Protection Prayers
Defender's Scalp Design: +1 to Protection Prayers


Underworld

Once you arrive to the Underworld everyone should make sure to stay out of the aggro range of the cows [aatxe]. Make sure you clear all the cows in the starting area. There is a certain, pain free, way to destroy these beasts without any trouble. The group should split up being aware of their aggro at all times. Make sure not to aggro more than 3 cows at one time. The tank should run away from the group and aggro the cows. When he has them on him and he is taking damage use Defensive Stance, Shield Stance, Bonetti's Defense, balanced stance, or Riposte. If the tanks health should go below 75% at anytime he should use Mark of Protection. After you have the cows do not move, attack, or breath if you do anything they will go after your party and this is almost always a fatal error. Once you have cleared all the cows proceed back to the lost soul. Everyone except the tank should go back to the starting mound. The tank should proceed to the northern cove from your starting position, and wait until time to run. One nuker should speak with the lost soul and activate the quest.

Lost Soul Quest
Once the quest is activated 3 groups of grasping nights will appear, and the tank should wait until all three groups are visible on the compass minimap. The tank should then run towards the other 2 groups aggroing each of them on the way. Once all 3 groups are on the tank he should cast a stance. by the time the stance has worn off the nukers and monks should be positioned and nuking/healing the tank. The grasping nights are the easiest part of the mission, and they die rather quickly. Once they are dead you should proceed to the east.

DO NOT GO THROUGH THE MAIN ENTRANCE

Go through the entrance closest to where the third group of grasping nights came from. If the door is not open then you must start over; this is a bug with the game. Usually this doesn't happen unless you kill the grasping nights before all the groups appear on the compass minimap. Once you go through the entrance towards the mission completion use the same strategy as before to take out the cows. Then after they are finish you can use the same strategy to take out the terrorwebs.

Smiter Groups
When you get to the part with the smiting you will need to follow the above strategy. To maximize you tanking capabilities, and to effectively protect your group from extermination I suggest you use the "J" tactic. This is a little move that requires the tank to run directly at the group of enemies; then going straight past them which will cause them to follow behind him. He then makes a U-turn and heads back towards the group about 10 feet while staying well out of the attack range of the nukers and monks. Once the tank has the enemies on him he should then cast defensive stance (or another stance). Once the stance has been cast and the enemies are attacking the tank the nukers and monks should move no closer than necessary to attack. The tank should constantly be casting stances. And that's all there is to it, if you follow this guide and take your time you will be able to flawlessly complete the Underworld with a 5 person smiting team.

Author:  tault_greybok [ September 1st, 2005, 4:28 pm ]
Post subject: 

This is fine but why take 5p group when you can solo the UW

Author:  tault_libertygone [ September 1st, 2005, 6:30 pm ]
Post subject: 

Tis true, tis true. This submission is not worthy... and will thus not be accepted. Please try again!

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