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Guide to Underworld and Fissure 5p Smite Group http://www.taultunleashed.com/guild-wars-submissions/guide-to-underworld-and-fissure-5p-smite-group-t23948.html |
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Author: | tault_gamerpro [ September 1st, 2005, 10:47 am ] |
Post subject: | Guide to Underworld and Fissure 5p Smite Group |
Guide to Underworld and Fissure 5p Smite Group Team Setup 1 Tank 2 Nukers [fire or water] 2 Monks [1 healing, 1 protective] Warrior/Monk [tank] THIS BUILD DOES NOT DO DAMAGE Stats Protection Prayers:11 Strength: 10+2 Tactics:10+1 Skills Bonetti's Defense Defensive Stance Shield Stance Balanced Stance Riposte Disciplined Stance Protective Spirit Gladiator's Defense [elite] Gear Rune of Minor Strength: +1 to Strength Rune of Minor Tactics: +1 to Tactics Captain's Helm: +1 to Strength Elementalist/Ranger [nuker] Stats Energy Storage: 10 +1 Fire Magic: 12 +2 Wilderness Survival: 8 Skills Fire Attunement Fire Storm Incendiary Bonds Meteor Shower Searing Heat Serpent's Quickness Storm Chaser Glyph of Energy [elite] Gear Rune of Minor Energy Storage: +1 to Energy Storage Rune of Minor Fire Magic: +1 to Fire Magic Flame's Eye: +1 to Fire Magic Elementalist/Ranger [nuker] Stats Energy Storage: 10 +1 Fire Magic: 12 +2 Wilderness Survival: 8 Skills Fire Attunement Fire Storm Incendiary Bonds Meteor Shower Searing Heat Serpent's Quickness Storm Chaser Glyph of Energy [elite] Gear Rune of Minor Energy Storage: +1 to Energy Storage Rune of Minor Fire Magic: +1 to Fire Magic Flame's Eye: +1 to Fire Magic Monk/Elementalist [healer] Stats Divine Favor: 12 +1 Healing Prayers: 12 +2 Skills Healing Breeze Signet of Devotion Dwayna's Kiss Healing Seed Orison of Healing Remove Hex Restore Life Word of Healing [elite] Gear Rune of Minor Divine Favor: +1 to Divine Favor Rune of Minor Healing Prayers: +1 to Healing Prayers Servant's Scalp Design: +1 to Healing Prayers Monk/Mesmer [protection] Stats Divine Favor: 10+1 Protection Prayers: 10+2 Inspiration Magic:11 Skills Blessed Signet Signet of Devotion Life Bond Reversal of Fortune Purge Signet Leech Signet Mantra of Inscriptions Keystone Signet [elite] Gear Rune of Minor Divine Favor: +1 to Divine Favor Rune of Minor Protection Prayers: +1 to Protection Prayers Defender's Scalp Design: +1 to Protection Prayers Underworld Once you arrive to the Underworld everyone should make sure to stay out of the aggro range of the cows [aatxe]. Make sure you clear all the cows in the starting area. There is a certain, pain free, way to destroy these beasts without any trouble. The group should split up being aware of their aggro at all times. Make sure not to aggro more than 3 cows at one time. The tank should run away from the group and aggro the cows. When he has them on him and he is taking damage use Defensive Stance, Shield Stance, Bonetti's Defense, balanced stance, or Riposte. If the tanks health should go below 75% at anytime he should use Mark of Protection. After you have the cows do not move, attack, or breath if you do anything they will go after your party and this is almost always a fatal error. Once you have cleared all the cows proceed back to the lost soul. Everyone except the tank should go back to the starting mound. The tank should proceed to the northern cove from your starting position, and wait until time to run. One nuker should speak with the lost soul and activate the quest. Lost Soul Quest Once the quest is activated 3 groups of grasping nights will appear, and the tank should wait until all three groups are visible on the compass minimap. The tank should then run towards the other 2 groups aggroing each of them on the way. Once all 3 groups are on the tank he should cast a stance. by the time the stance has worn off the nukers and monks should be positioned and nuking/healing the tank. The grasping nights are the easiest part of the mission, and they die rather quickly. Once they are dead you should proceed to the east. DO NOT GO THROUGH THE MAIN ENTRANCE Go through the entrance closest to where the third group of grasping nights came from. If the door is not open then you must start over; this is a bug with the game. Usually this doesn't happen unless you kill the grasping nights before all the groups appear on the compass minimap. Once you go through the entrance towards the mission completion use the same strategy as before to take out the cows. Then after they are finish you can use the same strategy to take out the terrorwebs. Smiter Groups When you get to the part with the smiting you will need to follow the above strategy. To maximize you tanking capabilities, and to effectively protect your group from extermination I suggest you use the "J" tactic. This is a little move that requires the tank to run directly at the group of enemies; then going straight past them which will cause them to follow behind him. He then makes a U-turn and heads back towards the group about 10 feet while staying well out of the attack range of the nukers and monks. Once the tank has the enemies on him he should then cast defensive stance (or another stance). Once the stance has been cast and the enemies are attacking the tank the nukers and monks should move no closer than necessary to attack. The tank should constantly be casting stances. And that's all there is to it, if you follow this guide and take your time you will be able to flawlessly complete the Underworld with a 5 person smiting team. |
Author: | tault_greybok [ September 1st, 2005, 4:28 pm ] |
Post subject: | |
This is fine but why take 5p group when you can solo the UW |
Author: | tault_libertygone [ September 1st, 2005, 6:30 pm ] |
Post subject: | |
Tis true, tis true. This submission is not worthy... and will thus not be accepted. Please try again! |
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