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Tombs build I'm trying out tonight
http://www.taultunleashed.com/guild-wars-submissions/tombs-build-i-m-trying-out-tonight-t24948.html
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Author:  xacci_ [ October 4th, 2005, 12:49 pm ]
Post subject:  Tombs build I'm trying out tonight

Powered by The tool for Guild War Freaks! (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
My Character13

Necromancer/Mesmer
Level: 20

Soul Reaping: 12
Curses: 13 (12+1)

Arcane Mimicry (Mesmer other)
For the next 20 seconds, Arcane Mimicry becomes the elite spell from target other ally.
Energy:15 Cast Time:2 Recharge:60

Grenth's Balance [Elite] (Necromancer Other)
If target foe has more health than you, you gain half the difference (up to your maximum health), and that foe loses an equal amount.
Energy:10 Cast Time:0.25 Recharge:10

Suffering (Curses)
For 27 seconds, target foe and all nearby foes suffer health degeneration of 2.
Energy:15 Cast Time:2 Recharge:20

Parasitic Bond (Curses)
For 20 seconds, target foe suffers health degeneration of 1. The caster is healed for 108 health when Parasitic Bond ends.
Energy:5 Cast Time:1 Recharge:2

Faintheartedness (Curses)
For the next 31 seconds, target foe attacks 50% slower, and that foe suffers health degeneration of -3.
Energy:10 Cast Time:1 Recharge:8

Rigor Mortis (Curses)
For the next 18 seconds, target enemy cannot "block" or "evade".
Energy:10 Cast Time:2 Recharge:30

Rend Enchantments (Curses)
Remove 8 enchantments from target foe. For each Monk enchantment removed, you take -29 damage.
Energy:10 Cast Time:3 Recharge:30

Resurrection Signet ()
Resurrect target party member. You can only use this skill ring once per mission.
Energy:0 Cast Time:3 Recharge:0

My Character16

Mesmer/Necromancer
Level: 20

Fast Casting: 11 (10+1)
Domination: 12 (11+1)
Illusion: 11 (10+1)

Blood is Power [Elite] (Blood Magic)
Sacrifice 33% max health. For 10 seconds, target other ally gains 3..5 energy regeneration.
Energy:5 Cast Time:0.16 Recharge:0

Arcane Mimicry (Mesmer other)
For the next 20 seconds, Arcane Mimicry becomes the elite spell from target other ally.
Energy:15 Cast Time:1.3 Recharge:60

Power Leak (Domination)
If target enemy is casting a spell, the spell is interrupted and the enemy loses -22 energy.
Energy:10 Cast Time:0.16 Recharge:20

Backfire (Domination)
For the next 10 seconds, whenever target enemy casts a spell, that enemy takes 119 damage.
Energy:15 Cast Time:1.95 Recharge:20

Diversion (Domination)
The next time target enemy uses a skill, that skill will take an additional 47 seconds to recharge.
Energy:10 Cast Time:1.95 Recharge:10

Shatter Hex (Domination)
Remove a Hex from target ally. If a Hex is removed, enemies near that ally take 102 damage.
Energy:15 Cast Time:0.65 Recharge:10

Shatter Enchantment (Domination)
Remove an Enchantment from target enemy. If an Enchantment is removed, that enemy suffers 83 damage.
Energy:15 Cast Time:0.65 Recharge:25

Resurrection Signet ()
Resurrect target party member. You can only use this skill ring once per mission.
Energy:0 Cast Time:1.95 Recharge:0

My Character20

Ranger/Elementalist
Level: 20

Expertise: 7 (6+1)
Wilderness Survival: 13 (11+2)
Marksmanship: 11 (10+1)
Fire Magic: 8

Punishing Shot [Elite] (Marksmanship)
If Punishing Shot hits, you strike for +17 damage and your target is interrupted.
Energy:7.2 Cast Time:0.5 Recharge:8

Power Shot (Marksmanship)
If Power Shot hits, you strike for +17 damage.
Energy:7.2 Cast Time:0 Recharge:6

Dual Shot (Ranger other)
Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage than normal.
Energy:7.2 Cast Time:0 Recharge:5

Kindle Arrows (Wilderness Survival)
For 24 seconds, your arrows deal an additional 21 fire damage.
Energy:3.6 Cast Time:2 Recharge:12

Conjure Flame (Fire Magic)
Lose all Enchantments. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 9 fire damage.
Energy:10 Cast Time:1 Recharge:60

Favorable Winds (Marksmanship)
Create a level 7 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 118 seconds.
Energy:3.6 Cast Time:5 Recharge:60

Frozen Soil (Wilderness Survival)
Create a level 9 Spirit. For creatures within its range, dead creatures cannot be resurrected. This Spirit dies after 82 seconds.
Energy:3.6 Cast Time:5 Recharge:30

Resurrection Signet ()
Resurrect target party member. You can only use this skill ring once per mission.
Energy:0 Cast Time:3 Recharge:0

My Character20

Ranger/Elementalist
Level: 20

Expertise: 7 (6+1)
Wilderness Survival: 13 (11+2)
Marksmanship: 11 (10+1)
Fire Magic: 8

Punishing Shot [Elite] (Marksmanship)
If Punishing Shot hits, you strike for +17 damage and your target is interrupted.
Energy:7.2 Cast Time:0.5 Recharge:8

Power Shot (Marksmanship)
If Power Shot hits, you strike for +17 damage.
Energy:7.2 Cast Time:0 Recharge:6

Dual Shot (Ranger other)
Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage than normal.
Energy:7.2 Cast Time:0 Recharge:5

Kindle Arrows (Wilderness Survival)
For 24 seconds, your arrows deal an additional 21 fire damage.
Energy:3.6 Cast Time:2 Recharge:12

Conjure Flame (Fire Magic)
Lose all Enchantments. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 9 fire damage.
Energy:10 Cast Time:1 Recharge:60

Favorable Winds (Marksmanship)
Create a level 7 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 118 seconds.
Energy:3.6 Cast Time:5 Recharge:60

Frozen Soil (Wilderness Survival)
Create a level 9 Spirit. For creatures within its range, dead creatures cannot be resurrected. This Spirit dies after 82 seconds.
Energy:3.6 Cast Time:5 Recharge:30

Resurrection Signet ()
Resurrect target party member. You can only use this skill ring once per mission.
Energy:0 Cast Time:3 Recharge:0

My Character17

Monk/Elementalist
Level: 20

Divine Favor: 10
Protection Prayers: 12
Earth Magic: 8

Martyr [Elite] (Monk other)
All conditions and their remaining durations from your party members to you.
Energy:5 Cast Time:0.25 Recharge:10

Purge Conditions (Monk other)
Remove all conditions from target ally.
Energy:5 Cast Time:0.25 Recharge:30

Aegis (Protection Prayers)
For 10 seconds, all party members have a 50% chance to block attacks.
Energy:15 Cast Time:2 Recharge:30

Guardian (Protection Prayers)
For 5 seconds, target ally has a 44% chance to block attacks.
Energy:5 Cast Time:1 Recharge:2

Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of health instead, maximum 67.
Energy:5 Cast Time:0.25 Recharge:2

Smite Hex (Smiting Prayers)
Remove a Hex from target ally. Enemies near that ally suffer 10..70 damage.
Energy:5 Cast Time:1 Recharge:15

Ward Against Elements (Earth Magic)
For the next 14 seconds, nearby allies gain 24 AL against elemental damage.
Energy:15 Cast Time:1 Recharge:20

Ward Against Melee (Earth Magic)
You create a Ward Against Melee at your current location. For the next 14 seconds, allies in this area have a 50% chance to evade melee attacks.
Energy:10 Cast Time:1 Recharge:20

My Character18

Monk/Mesmer
Level: 20

Divine Favor: 13 (10+3)
Protection Prayers: 14 (11+3)
Inspiration: 10

Amity [Elite] (Protection Prayers)
All adjacent enemies cannot attack for 19 seconds. For each enemy, Amity ends if that enemy takes damage.
Energy:5 Cast Time:0.25 Recharge:45

Aegis (Protection Prayers)
For 11 seconds, all party members have a 50% chance to block attacks.
Energy:15 Cast Time:2 Recharge:30

Remove Hex (Monk other)
Remove a Hex from the target ally.
Energy:5 Cast Time:2 Recharge:7

Draw Conditions (Protection Prayers)
All negative Conditions are transfered from target other ally to yourself. For each Condition acquired, you are healed for 25 health.
Energy:5 Cast Time:0.25 Recharge:2

Life Bond (Protection Prayers)
While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 29 points.
Energy:10 Cast Time:2 Recharge:0

Blessed Signet (Divine Favor)
For each Enchantment you are maintaining, you gain 3 energy, maximum 22.
Energy:0 Cast Time:2 Recharge:10

Mantra of Inscriptions (Inspiration)
For 70 seconds, Your Signet rings recharge 42% faster.
Energy:10 Cast Time:0 Recharge:20

Channeling (Inspiration)
For the next 40 seconds, each time you cast a spell you gain 1 energy from each nearby enemy.
Energy:5 Cast Time:1 Recharge:15

My Character19

Monk/Mesmer
Level: 20

Divine Favor: 15 (12+3)
Healing Prayers: 15 (12+3)

Word of Healing [Elite] (Healing Prayers)
Heal target other ally for 80. Heal for an additional 100 if that ally is below 50% health.
Energy:5 Cast Time:0.75 Recharge:4

Orison of Healing (Healing Prayers)
Heal target ally for 70.

Energy:5 Cast Time:1 Recharge:2

Healing Touch (Healing Prayers)
Heal target touched ally for 60 health. Health gain from Divine Favor is doubled for this spell.
Energy:5 Cast Time:0.75 Recharge:5

Healing Seed (Healing Prayers)
For 10 seconds, whenever target other ally takes damages, that ally and all adjacent allies gain 30 health.
Energy:10 Cast Time:2 Recharge:25

Dwayna's Kiss (Healing Prayers)
Heal target other ally for 60 and an additional 20 for each Enchantment or Hex on that ally.
Energy:5 Cast Time:1 Recharge:3

Vigorous Spirit (Healing Prayers)
For the next 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 14 health.
Energy:5 Cast Time:1 Recharge:4

Heal Area (Healing Prayers)
Heal yourself and all nearby creatures for 180 health.
Energy:10 Cast Time:1 Recharge:5

Resurrection Signet ()
Resurrect target party member. You can only use this skill ring once per mission.
Energy:0 Cast Time:3 Recharge:0

My Character19

Monk/Mesmer
Level: 20

Divine Favor: 15 (12+3)
Healing Prayers: 15 (12+3)

Word of Healing [Elite] (Healing Prayers)
Heal target other ally for 80. Heal for an additional 100 if that ally is below 50% health.
Energy:5 Cast Time:0.75 Recharge:4

Orison of Healing (Healing Prayers)
Heal target ally for 70.

Energy:5 Cast Time:1 Recharge:2

Healing Touch (Healing Prayers)
Heal target touched ally for 60 health. Health gain from Divine Favor is doubled for this spell.
Energy:5 Cast Time:0.75 Recharge:5

Healing Seed (Healing Prayers)
For 10 seconds, whenever target other ally takes damages, that ally and all adjacent allies gain 30 health.
Energy:10 Cast Time:2 Recharge:25

Dwayna's Kiss (Healing Prayers)
Heal target other ally for 60 and an additional 20 for each Enchantment or Hex on that ally.
Energy:5 Cast Time:1 Recharge:3

Vigorous Spirit (Healing Prayers)
For the next 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 14 health.
Energy:5 Cast Time:1 Recharge:4

Heal Area (Healing Prayers)
Heal yourself and all nearby creatures for 180 health.
Energy:10 Cast Time:1 Recharge:5

Resurrection Signet ()
Resurrect target party member. You can only use this skill ring once per mission.
Energy:0 Cast Time:3 Recharge:0


Author:  deadlyblowfish [ October 12th, 2005, 10:15 am ]
Post subject: 

im gonna say nay, its not an extensive description.

Author:  faeth924 [ October 12th, 2005, 12:22 pm ]
Post subject: 

He's already prem, just letting us know how the build works.

Author:  deadlyblowfish [ October 13th, 2005, 6:24 am ]
Post subject: 

whoops, my bad.

Author:  xacci_ [ October 15th, 2005, 4:22 pm ]
Post subject: 

faeth924 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
He's already prem, just letting us know how the build works.


yeah it works, pretty nice... if u orginize ur party enough. timing is key and u have to chain everything including ur monks. if u time each step right, ur gb spike ur kindle spike then amity ect. and get to where u can do it quickly... damn.... that's my only words... try it out make sure timings on and let me know what u think


btw it's not extensive b/c; i if u can't figure out how this works u wont be able to org. a party to use it... thnx cheers love and pop rox

Author:  tault_libertygone [ October 15th, 2005, 10:04 pm ]
Post subject: 

keep us updated on it xacci, it sounds good.

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