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Another attempt for a premium :P
http://www.taultunleashed.com/guild-wars-submissions/another-attempt-for-a-premium-p-t30782.html
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Author:  leet haxors [ March 10th, 2006, 8:50 pm ]
Post subject:  Another attempt for a premium :P

Ok all day at work I couldnt stop feeling bad for spamming and how noob it was... So instead of doing my full duty at work I thought up a few builds, here ones, around are the others.



Monk/Elementalist
Level: 20

Divine Favor: 6
Protection Prayers: 12

Lightning Orb
Lightning Strike
Convert Hexes
Guardian
Reversal of Fortune
Life Barrier [Elite]
Blessed Signet
Resurrection Signet


Monk/Elementalist
Level: 20

Divine Favor: 7 (6+1)
Protection Prayers: 14 (12+2)
Air Magic: 11

Lightning Orb
Lightning Strike
Holy Veil
Reversal of Fortune
Guardian
Life Barrier [Elite]
Blessed Signet
Resurrection Signet


Monk/Elementalist
Level: 20

Divine Favor: 7 (6+1)
Protection Prayers: 14 (12+2)
Air Magic: 11

Lightning Orb
Lightning Strike
Glyph of Lesser Energy
Reversal of Fortune
Spell Breaker [Elite]
Blessed Signet
Life Bond
Resurrection Signet


Monk/Elementalist
Level: 20

Divine Favor: 7 (6+1)
Protection Prayers: 14 (12+2)
Air Magic: 11

Lightning Orb
Lightning Strike
Glyph of Lesser Energy
Reversal of Fortune
Spell Breaker [Elite]
Blessed Signet
Life Bond
Resurrection Signet


Monk/Elementalist
Level: 20

Divine Favor: 7 (6+1)
Protection Prayers: 14 (12+2)
Air Magic: 11

Lightning Orb
Lightning Strike
Holy Veil
Guardian
Martyr [Elite]
Blessed Signet
Vital Blessing
Resurrection Signet

Monk/Elementalist
Level: 20

Divine Favor: 7 (6+1)
Protection Prayers: 14 (12+2)
Air Magic: 11

Lightning Orb
Lightning Strike
Glyph of Lesser Energy
Holy Veil
Shield of Deflection [Elite]
Blessed Signet
Vital Blessing
Resurrection Signet


Monk/Necromancer
Level: 20

Divine Favor: 7 (6+1)
Healing Prayers: 14 (12+2)
Blood Magic: 11

Vampiric Gaze
Necrotic Traversal
Holy Veil
Orison of Healing
Infuse Health
Blessed Signet
Mending
Resurrection Signet
My Character9

Monk/Elementalist
Level: 20

Divine Favor: 7 (6+1)
Protection Prayers: 14 (12+2)
Air Magic: 11

Lightning Orb
Lightning Strike
Glyph of Lesser Energy
Orison of Healing
Heal Party
Blessed Signet
Mending
Resurrection Signet

Plzzz consider my recent posts im honestly trying my hardest, I tested this when i got home from work it held halls 22 times flawlessly... im not kidding. (Not all 22 were flawless but they were consecutive)

*Edit* Ok, I'll go into explaining the build if it helps me get a premium :) This build is kind of like a Blood Spike in the fact that theres more then one healer... Yes you definately need ts or vent but all spikes do and most teams use it anyways. Ok, In this build evry mo/ele bonds and uses blessed sig to keep up those bonds, and with life barrier/life bonds/ mending to slow down degen and Vital blessing for anti spike the only way to rip this build apart is Nr, so just kill it as soon as it drops. I agree builds arent perfect its practice but a nice build helps ALOT. you be the best person in the game with the worst build and you couldnt do much. But on the contrary you could be the worst person in the game with the best build and you still couldnt do much if you were noob. If you make it to HoH with this build its pretty easy to hold because of so much healing going around. If you like running builds like Blood Spike then you'll love to try this one out. Two nights ago my Rank9 Group of friends hekd halls 8 times with this build, of course we're r9 but if your r3 per say and you practice you could probably begin holding

The target caller should probably be the Mo/n.

I prefer to spike dwn things that threaten us first, Wars, Mes, Ele then leave monks and lone rangers till last. You have more then the needed killing power. If facing Blood spike try to get their infuser down and watch for his Sb, then start in on the spirit spammer, with spirits they wont get all the xtra energy. Or you start with the n/mos and hope they dont get heals off in time.Put vital blessing on as many people as you can, itll hellp the infuser.

Against Iway just kill Nr fast and then take dow the mesmers or necros then the wars. This build Owned iway when i ran it last.

Against Minion Factory, Shouldnt be hard with so many bonds up.

Against Trappers, Just keep wanding them until they are out of energy then spike em down.

When Holding just forget about spiking and focus on healing, and dont let the ghostly die.
________________________________________________________
If Practice Makes Perfect, And Nobody is perfect why do we practice?

xipetotec....Have you ever seen this build ran before, Probably not and if you have it was by my Guild XoO, or EaSy, I thought this builld up then both guilds helped test it and improve it, so don't even start....

Author:  kallick [ March 11th, 2006, 3:44 am ]
Post subject: 

/personal opinion

I feel winning halls or any other PvP is down to practice and timimg rather than having a 'perfect' build.

Author:  firekil [ March 11th, 2006, 4:40 am ]
Post subject: 

So, what is this here? a rainbow spike with a few monks? You woudl need very good co-ordination, and probably have a caller on vent for the 3..2..1..SPIKE,3..2..1..SPIKE. Could u maybe post strategies, and what characters to spike off first if you were to meet certain builds in hoh? Otherwise this is just a build anyone couldve thought up and not worthy of prem.

Author:  xipetotec [ March 12th, 2006, 6:45 am ]
Post subject: 

uhhh, so u watch the observer mode and copy everything down and post it here? lol

one thing u must realize is that everyone has been using these builds from day 1.......you prob just didn't realize it since "observer mode" just came into play

/personal option
/guild preference

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