side
Guild Wars GW Cheats Guild Wars GW HacksGuild Wars GW Bots
side
top left
Username:   Password:   Remember Me?  
Guild Wars GW Guides
top right
 
TU Chat | View unanswered posts | View active topics  

GvG Balanced Blood Spike : GW Submissions

All times are UTC - 8 hours

   [ 15 posts ] 
allistor666
September 14th, 2006, 12:40 pm 
Offline
Active User > 50 Posts
Active User > 50 Posts
User avatar

Joined: May 31st, 2006, 4:34 pm
Cash on hand:
236.00

Posts: 249
Location: Pleasant Plain, Ohio
Long and detailed build that I came up with a while back. Which I'd love if this guild could do sometime.

Warrior/Elementalist
Level: 20

Warrior Spiker
Frenzy is included in this build primarily to allow the Warriors to take part in spikes. While Frenzy can be used as a means of hastening Adrenaline gain, FnlD advises against overusing this skill. Warriors targeted while using Frenzy should use Sprint to retreat back within the range of a friendly Monk's healing. If there are enemies nearby after a spike, try "To the Limit!" The fast Adrenaline it provides will allow you to spike more often. If you are near the target when a spike is called, attempt to time Eviscerate to hit your foe at the same time your allied Necromancer's Shadow Strike hits. Lastly, use shock on spiked targets so that they will be unable to run away. Your foes will eventually recognize that you are using shock when spiking targets, so attempt to use shock on one target, then spike a different target nearby.

Strength: 10 (9+1)
Axe Mastery: 16 (12+4)
Tactics: 9 (8+1)
Air Magic: 5

Eviscerate [Elite] (Axe Mastery)
If Eviscerate hits, you strike for +42 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 21 seconds.
Adrenaline:8

Executioner's Strike (Axe Mastery)
If this attack hits, you strike for +42 damage.
Adrenaline:8

Penetrating Blow (Axe Mastery)
If this attack hits, you strike for +21 damage. This axe attack has 20% armor penetration.
Adrenaline:5

Frenzy (Warrior other)
For 8 seconds, you attack 33% faster but take double damage.
Energy:5 Cast:0 Recharge:4

Sprint (Strength)
For 11 seconds, you move 25% faster.
Energy:5 Cast:0 Recharge:20

"To The Limit!" (Tactics)
For each foe in the area (maximum 4), you gain one strike of adrenaline.
Energy:5 Cast:0 Recharge:20

Shock (Air Magic)
Target touched foe is knocked down and struck for (xx) lightning damage. This skill has 25% armor penetration and causes exhaustion.
Energy:5 Cast:0.75 Recharge:10

Resurrection Signet (No Attribute)
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0



Necromancer/Monk
Level: 20

Necro Spike w Prot
When functioning as a support unit within this build, coordinate your use of Aegis with the Protection Monk. Restrict your use of Convert Hexes, using it only when a target is suffering from several Hexes. When participating in a spike, lead off with Shadow Strike. Try to time the spell so that it hits as your Warrior reaches the target. Follow up with Dark Pact, Vampiric Gaze, and an additional Dark Pact. For Energy management, use Offering of Blood when it will bring your Energy up to just below your maximum. Avoid using the spell when you won't gain full benefit from it, and don't wait until it is too late to use it.

Soul Reaping: 3 (2+1)
Curses: 7 (6+1)
Blood Magic: 16 (12+4)
Protection Prayers: 11

Shadow Strike (Blood Magic)
Target foe takes 50 shadow damage. If that foe's Health is above 50%, you steal 50 Health.
Energy:10 Cast:2 Recharge:8

Dark Pact (Blood Magic)
Sacrifice 10% Health and deal 51 shadow damage to target foe.
Energy:5 Cast:1 Recharge:2

Vampiric Gaze (Blood Magic)
Steal 63 Health from target foe.
Energy:10 Cast:1 Recharge:5

Offering of Blood [Elite] (Blood Magic)
Sacrifice 10% maximum Health. You gain 21 Energy.
Energy:5 Cast:0.25 Recharge:15

Rend Enchantments (Curses)
Remove 7 Enchantments from target foe. For each Monk Enchantment removed, you take 41 damage.
Energy:10 Cast:3 Recharge:30

Aegis (Protection Prayers)
For 9 seconds, all party members have a 50% chance to block attacks.
Energy:15 Cast:2 Recharge:30

Convert Hexes (Protection Prayers)
Remove all Hexes from target other ally. For 17 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.
Energy:15 Cast:2 Recharge:20

Resurrection Signet (No attribute)
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0



Necromancer/Elementalist
Level: 20

Necro Spike w Wards
In this build, Ward Against Foes can serve two purposes: place it in the path of enemy flag-runners to interfere with the runner, or place it in your back line so that your Monk(s) can kite enemy Warriors through it. Use Gale against enemy casters while they are spiking; it will interrupt their attacks even if they use Mantra of Resolve or similar skills. When participating in spikes, this build uses the same attack patterns as the Necromancer/Monk.

Soul Reaping: 2 (1+1)
Curses: 5 (4+1)
Blood Magic: 16 (12+4)
Earth Magic: 11
Air Magic: 5

Shadow Strike (Blood Magic)
Target foe takes 50 shadow damage. If that foe's Health is above 50%, you steal 50 Health.
Energy:10 Cast:2 Recharge:8

Dark Pact (Blood Magic)
Sacrifice 10% Health and deal 51 shadow damage to target foe.
Energy:5 Cast:1 Recharge:2

Vampiric Gaze (Blood Magic)
Steal 63 Health from target foe.
Energy:10 Cast:1 Recharge:5

Offering of Blood [Elite] (Blood Magic)
Sacrifice 10% maximum Health. You gain 21 Energy.
Energy:5 Cast:0.25 Recharge:15

Rend Enchantments (Curses)
Remove 6 Enchantments from target foe. For each Monk Enchantment removed, you take 45 damage.
Energy:10 Cast:3 Recharge:30

Ward Against Foes (Earth Magic)
You create a Ward Against Foes at your current location. For 17 seconds, foes in this area move 50% slower.
Energy:15 Cast:1 Recharge:20

Gale (Air Magic)
Knock down target foe for 3 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.)
Energy:10 Cast:1 Recharge:5

Resurrection Signet (No Attribute)
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0



Mesmer/Monk
Level: 20

Energy Denial
This build focuses on keeping a particular target out of the match by taking away their energy. The most favorable targets are of course, monks. Other spell casters are to be taken out after. Start by first casting Mantra of Inscriptions to recharge Signet of Weariness quicker. Then target a monk, then using Energy Surge, Energy Burn, and Signet of Weariness in that order. Shatter Enchantment to add pressure mostly on boon prots. Drain enchantment will provide for energy management. Resurrect helps mostly in GvG since the fast casting can make the casting time go by quicker.

Fast Casting: 9 (8+1)
Domination Magic: 14 (12+1+1)
Inspiration Magic: 11 (10+1)
Energy Denial

Energy Surge [Elite] (Domination Magic)
Target foe loses 3...8 Energy. For each point of Energy lost that, foe and foes in the area take 10 damage.
Energy:10 Cast:2 Recharge:20

Energy Burn (Domination Magic)
Target foe loses 3...8 Energy. For each point of Energy lost that foe take 10 damage.
Energy:10 Cast:2 Recharge:20

Signet of Weariness (Domination Magic)
Target foe and all nearby foes lose 3...8 energy.
Energy:0 Cast:2 Recharge:30

Diversion (Domination Magic)
For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47 seconds to recharge.
Energy:10 Cast:3 Recharge:10

Shatter Enchantment (Domination Magic)
Remove an "Enchantment" from target foe. If an Enchantment is removed, that foe takes 14...83 damage.
Energy:15 Cast:1 Recharge:25

Drain Enchantment (Inspiration Magic)
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 19 Energy.
Energy:10 Cast:1 Recharge:25

Mantra of Inscriptions (Inspiration Magic)
For 30...78 seconds, your Signet skills recharge 25...45% faster.
Energy:10 Cast:0 Recharge:20

Resurrect (Monk Other)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
Energy:10 Cast:6 Recharge:5



Elementalist/Monk
Level: 20

Flag Runner
This character serves as the build's flag-runner. However, merely running flags back and forth is not this character's sole responsibility—it is also used to interfere with the opposing flag-runner as much as possible. Since morale boosts are such a critical element in GvG battles, slowing the enemy enough that your team gains the boost can help lead your team to victory. This character also carries several focus items enabling it to change Energy levels for specific situations.

Energy Storage: 10 (9+1)
Air Magic: 16 (12+4)
Healing Prayers: 9

Mind Shock [Elite] (Air Magic)
Target foe suffers 53 lightning damage. If you have more Energy than target foe, that foe suffers 53 additional lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion.
Energy:10 Cast:1 Recharge:20

Windborne Speed (Air Magic)
For 11 seconds, target ally moves 33% faster.
Energy:10 Cast:1 Recharge:5

Gale (Air Magic)
Knock down target foe for 3 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.)
Energy:5 Cast:1 Recharge:5

Lightning Orb (Air Magic)
Lightning Orb flies toward target foe and strikes for 106 lightning damage if it hits. This Spell has 25% armor penetration.
Energy:15 Cast:2 Recharge:5

Lightning Strike (Air Magic)
Strike target foe for 53 lightning damage. This Spell has 25% armor penetration.
Energy:5 Cast:1 Recharge:5

Holy Veil (Monk other)
While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
Energy:5 Cast:1 Recharge:10

Heal Party (Healing Prayers)
Heal entire party for 16...67 points.
Energy:15 Cast:2 Recharge:2

Resurrection Signet (No attribute)
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet recharges when you gain a morale boost.
Energy:0 Cast:3 Recharge:0



Monk/Mesmer
Level: 20

Heal Monk
Reversal of Fortune and Gift of Health are your two main healing spells. Use Signet of Devotion whenever you can safely due so. This will help keep your energy reserves up. Using Blessed Light to remove a hex and condition and to heal for it's full amount is incredibly time and energy efficient; try to do this as often as possible. Use Protective Spirit on targets that are likely to be taking large of amounts of damage soon, such as people being converged on by Warriors. Do not use it as a heal as it has a high energy cost. Energy management in the form of Inspired Hex and Drain Enchantment.

Divine Favor: 15 (11+1+3)
Healing Prayers: 9 (8+1)
Protection Prayers: 9 (8+1)
Inspiration Magic: 9

Blessed Light [Elite] (Divine Favor)
Heal target ally for 10...94 Health and remove one Condition and one Hex.
Energy:10 Cast:0.75 Recharge:5

Gift of Health (Healing Prayers)
All of your other Healing Prayers skills are disabled for 10...6 seconds. Target other ally is healed for 15...123 Health.
Energy:5 Cast:0.75 Recharge:5

Signet of Devotion (Divine Favor)
Heal target ally for 14...83 points.
Energy:0 Cast:2 Recharge:5

Reversal of Fortune (Protection Prayers)
Lose half your current Health. Target other ally is healed for 138% of the amount you lost.
Energy:5 Cast:0.25 Recharge:2

Mend Condition (Protection Prayers)
Remove one Condition (Poison, Disease, Blindness, Crippled, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5...57 health.
Energy:5 Cast:0.75 Recharge:2

Protective Spirit (Protection Prayers)
For 5...19 seconds, ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5

Inspired Hex (Inspiration Magic)
Remove a Hex from target ally and gain 10 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast:1 Recharge:0

Drain Enchantment (Inspiration Magic)
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 18 Energy.
Energy:10 Cast:1 Recharge:25




Monk/Mesmer
Level: 20

Boon Prot
This Divine Boon-based Monks assist the team with Protection spells and have Energy management in the form of Mantra of Recall. This build is particularly versatile because Divine Boon allows them to simultaneously heal team members while casting their Protection spells.

Divine Favor: 15 (11+3+1)
Protection Prayers: 11 (10+1)
Inspiration Magic: 10

Guardian (Protection Prayers)
For 5 seconds, target ally has a 40% chance to "block" attacks.
Energy:5 Cast:1 Recharge:2

Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 58.
Energy:5 Cast:0.25 Recharge:2

Mend Condition (Protection Prayers)
Remove one Condition (Poison, Disease, Blindness, Crippled, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5...57 health.
Energy:5 Cast:0.75 Recharge:2

Protective Spirit (Protection Prayers)
For 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5

Inspired Hex (Inspiration Magic)
While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
Energy:5 Cast:1 Recharge:10

Contemplation of Purity (Divine Favor)
Lose all Enchantments. For each one lost, you gain 6..65 Health, lose one Hex, and lose one Condition.
Energy:5 Cast:0.25 Recharge:5

Mantra of Recall (Inspiration Magic)
For 20 seconds, you gain no benefit from Mantra of Recall. You gain 13...25 energy when Mantra of Recall ends.
Energy:10 Cast:1 Recharge:20

Divine Boon (Divine Favor)
While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 61 points, and you lose 2 Energy.
Energy:5 Cast:0.25 Recharge:10



Monk/Mesmer
Level: 20

Boon Prot
This Divine Boon-based Monks assist the team with Protection spells and have Energy management in the form of Mantra of Recall. This build is particularly versatile because Divine Boon allows them to simultaneously heal team members while casting their Protection spells.

Divine Favor: 15 (11+1+3)
Protection Prayers: 11 (10+1)
Inspiration Magic: 10

Guardian (Protection Prayers)
For 5 seconds, target ally has a 40% chance to "block" attacks.
Energy:5 Cast:1 Recharge:2

Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 58.
Energy:5 Cast:0.25 Recharge:2

Mend Condition (Protection Prayers)
Remove one Condition (Poison, Disease, Blindness, Crippled, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5...57 health.
Energy:5 Cast:0.75 Recharge:2

Aegis (Protection Prayers)
For 9 seconds, all party members have a 50% chance to block attacks.
Energy:15 Cast:2 Recharge:30

Inspired Hex (Inspiration Magic)
While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
Energy:5 Cast:1 Recharge:10

Contemplation of Purity (Divine Favor)
Lose all Enchantments. For each one lost, you gain 6..65 Health, lose one Hex, and lose one Condition.
Energy:5 Cast:0.25 Recharge:5

Mantra of Recall (Inspiration Magic)
For 20 seconds, you gain no benefit from Mantra of Recall. You gain 13...25 energy when Mantra of Recall ends.
Energy:10 Cast:1 Recharge:20

Divine Boon (Divine Favor)
While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 61 points, and you lose 2 Energy.
Energy:5 Cast:0.25 Recharge:10


  Profile  
 
lord_da
September 14th, 2006, 12:48 pm 
User avatar

Cash on hand: Locked
wow...not much deatils on how and when to use each skill but....wow, just wow. Nice job though very organized.
/yay if you promise to add more details to your next builds!


   
 
lilfisher
September 14th, 2006, 12:49 pm 
Offline
Moderator
Moderator
User avatar

Joined: March 1st, 2005, 12:13 pm
Cash on hand:
7,183.00

Posts: 6810
Location: Corona, California
can a premium member vote yay or nay on this submission?

i have found some of the lines where copy and pasted from another site (the paragraphs) but i couldnt find the build mapped out so yeah vote people

_________________
Click to buy a premium account


  Profile  
 
lord_da
September 14th, 2006, 12:55 pm 
User avatar

Cash on hand: Locked
/yay


   
 
lilfisher
September 14th, 2006, 1:13 pm 
Offline
Moderator
Moderator
User avatar

Joined: March 1st, 2005, 12:13 pm
Cash on hand:
7,183.00

Posts: 6810
Location: Corona, California
1 yay 0 nays
2 more yays to confirm
3 nays to lock

_________________
Click to buy a premium account


  Profile  
 
evilmidget
September 14th, 2006, 8:30 pm 
User avatar

Cash on hand: Locked
/yay
Well thought out and comprehensive.


   
 
abezden
September 19th, 2006, 5:39 pm 
User avatar

Cash on hand: Locked
not very effective actual "spike" as there are only two blood spikers. A full party of 8 necros spiking is much more effective.

/Nay


   
 
Tault_admin
September 20th, 2006, 10:43 am 
Offline
administrator
administrator
User avatar
Mod in Training

Joined: November 9th, 2002, 9:57 am
Cash on hand:
34,187.00

Posts: 29974
2 yay 1 nays
1 more yays to confirm
2 nays to lock


  Profile  
 
70160q
September 20th, 2006, 11:54 am 
User avatar

Cash on hand: Locked
this is more of a scatered spike then a necro spike
/nay


   
 
Wild_Monkey
September 20th, 2006, 12:00 pm 
Offline
premium
premium
User avatar

Joined: July 30th, 2005, 7:10 pm
Cash on hand:
1,312.00

Posts: 224
/NAY

http://www.guildwars.com/community/guil ... ynasty.php

3 of the builds are direct copies from this page...the paragraphs were word for word....one warrior skill was different but the paragraph stayed the same except for the skill used (can be used for the same purpose, knocking enemies down)...I'm sure the rest were copied from somewhere else...

and further more I think we should eliminate giving premium for most builds...too easy to be copied from somewhere else...IMO

builds should only be given premium if they have a comprehensive guide with them...this was not a comprehensive guide....this was a skill listing with most likely copied usage summaries (3 confirmed copied)...


  Profile  
 
kallick
September 20th, 2006, 1:27 pm 
User avatar

Cash on hand: Locked
allistor666 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
Long and detailed build that I came up with a while back. Which I'd love if this guild could do sometime.



I'm also sure that this is either copied from his own guild site or even (gasp) copied from someone else.

/Nay


   
 
70160q
September 20th, 2006, 1:59 pm 
User avatar

Cash on hand: Locked
kallick u didnt have to say nay now there are 4 nays lol


   
 
Wild_Monkey
September 20th, 2006, 5:13 pm 
Offline
premium
premium
User avatar

Joined: July 30th, 2005, 7:10 pm
Cash on hand:
1,312.00

Posts: 224
kallick (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
allistor666 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
Long and detailed build that I came up with a while back. Which I'd love if this guild could do sometime.



I'm also sure that this is either copied from his own guild site or even (gasp) copied from someone else.

/Nay


wow...didn't even see that...yeah no doubt this is a copy paste job...


  Profile  
 
kallick
September 21st, 2006, 12:15 am 
User avatar

Cash on hand: Locked
70160q- I could have sworn Wild_Monkey's post wasn't there when I posted. :)


   
 
lilfisher
September 21st, 2006, 12:46 am 
Offline
Moderator
Moderator
User avatar

Joined: March 1st, 2005, 12:13 pm
Cash on hand:
7,183.00

Posts: 6810
Location: Corona, California
as i said in my post

(!empty($user->lang['QUOTE'])) ? $user->lang['QUOTE'] : ucwords(strtolower(str_replace('_', ' ', 'QUOTE'))):
i have found some of the lines where copy and pasted from another site (the paragraphs) but i couldnt find the build mapped out so yeah vote people


LOCKED

_________________
Click to buy a premium account


  Profile  
 
Display posts from previous:  Sort by  
   [ 15 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 99 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

 
   
Vote For Taultunleashed Guild Wars TopSites
Guild Wars Server Guild Wars Vote on the Guild Wars Top 200 Guild Wars hacks Private Servers Top 100 List Free Guild Wars Servers

Popular Sections
SWTOR Cheats
Guild Wars 2 Cheats
Guild Wars 2 Hacks
Guild Wars 2 Bots
Diablo 3 Cheats
Guild Wars 2 Mods

Popular Sections
WoW Cataclysm Cheats & Exploits
WoW Cataclysm Hacks & Bots
Star Wars The Old Republic Cheats
SWTOR Mods
Torchlight 2 Cheats
SWTOR Space Mission Bots
Site Nav and RSS
RSS Feed of GW Submissions RSS Feed 
Sitemap of GW Submissions Sitemap 
SitemapIndex SitemapIndex
RSS Feed RSS Feed
Channel list Channel list
 
left bottom corner   bottom corner
left corner bottom texture right bottom corner