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Force Instance-Wide Disconnects
http://www.taultunleashed.com/guild-wars-submissions/force-instance-wide-disconnects-t41742.html
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Author:  salience [ December 18th, 2006, 11:38 pm ]
Post subject:  Force Instance-Wide Disconnects

33% longer duration mods stack.

This means that you can use Plague Touch with a Barbed weapon, and cause any bleeding that you transfer to last 33% longer.

If you have someone on the opposing team who continues to Plague Touch the bleeding back to you (ideally with a barbed mod himself) the duration increase continues to stack.

Eventually, the value becomes so great that an instance-wide crash occurs. Everyone is immediately disconnected via err7.

Not sure if this works with Draw Conditions, Veratas Sacrifice/Infuse Condition, or what. Also unsure of how Extend Conditions interacts with this.

EDIT : For celerity's sake you might try two oppossing Contagion characters... should you find a need for this, or to make it fast. (this part is also untested, I am reluctant to trust others)

Author:  Tault_admin [ December 19th, 2006, 5:18 pm ]
Post subject: 

Can premium members say yay or nay to this being moved to a confirmed section.

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