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GW: Wizards Hall Xp Exploit
http://www.taultunleashed.com/guild-wars-submissions/gw-wizards-hall-xp-exploit-t75397.html
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Author:  imthepimp [ August 15th, 2009, 10:52 pm ]
Post subject:  GW: Wizards Hall Xp Exploit

GW: Wizards Hall Xp Exploit



The glitch allows its members of the home base to leave before the timer starts. What you do is you have one member stand (one you dont need right away) and have the others hold forward and strafe right to left infront of the door. You'll then walk through it before the timer starts. Multiple people can do this at once so you can get everyone except for the one standing outside during the 30 second countdown.

Golem Farming With Elem:

The mobs are max level for non Underworld so the drop % here is the highest available.

1. Go to thunderhead keep, have fire as your primary.

2. Enter the mission solo.

3. Take Jalis to the first pull use incendiary bonds to lure them, run back so the mobs are not in your circle range - so they can't stomp you.

4. Rain of fire + whatever else you got. I use Maelstrom, Phoenix, Meteor and Fireball. You will outdamage Jalis every time and get 168 exp Per + drops. These beastmasters are a salvage mob and I average 6 runes an hour, usually purple.

5. Loot and over to the right there is a hill with ice golems on it.

6. Target them and stand RIGHT against the bottom of the hill they are on, they will be unable to target you.

7. Rain of Fire, Meteor, and Incendiary bonds will NOT give you an obstruction error so you can kill them but they cannot kill you. Jalis will run up but it doesn't matter they wont hurt him.

8. Loot those 3 and reload the mission.

You will get 1008 exp per run also which is nice for skill points. Some tips from me are - make sure you get the Herders when they are bunched up, alot of times I let them kill the newbie dwarves first then wait until they are on Jalis to AOE. If they attack you run by Jalis they will switch back to him.

C+P

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