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Some Elemental Nice Build
http://www.taultunleashed.com/gw-guide-discussion/some-elemental-nice-build-t24995.html
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Author:  gw hacker [ October 5th, 2005, 4:24 pm ]
Post subject:  Some Elemental Nice Build

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Elementalist/Monk
Level: 20

Energy Storage: 14 (12+2)
Air Magic: 13 (12+1)
Healing Prayers: 12

Lightning Surge [Elite] (Air Magic)
After 3 seconds, target foe is knocked down and struck for 89 lightning damage. This spell causes Exhaustion. This spell have 25% armor penetration.
Energy:10 Cast Time:2 Recharge:10

Enervating Charge (Air Magic)
Target foe is struck for 44 lightning damage and suffers from Weakness for 18 seconds. This spell have 25% armor penetration.
Energy:10 Cast Time:1 Recharge:8

Whirlwind (Air Magic)
All adjacent enemies suffer 54 cold damage. Attacking enemies struck by Whirlwind are knocked down. This spell have 25% armor penetration.
Energy:10 Cast Time:1 Recharge:20

Chain Lightning (Air Magic)
Target enemy and up to two other enemies near your target are struck for 75 lightning damage. This spell causes Exhaustion. This spell have 25% armor penetration.
Energy:10 Cast Time:3 Recharge:10

Lightning Orb (Air Magic)
Lightning Orb flies toward target enemy and strikes for 88 lightning damage if it hits. This spell have 25% armor penetration.
Energy:15 Cast Time:2 Recharge:5

Aura of Restoration (Energy Storage)
For the next 60 seconds, you are healed for 383% of the energy cost each time you cast a spell.
Energy:10 Cast Time:0.25 Recharge:20

Mending (Healing Prayers)
While you maintain this Enchantment, target ally gains 3 health regeneration.
Energy:10 Cast Time:2 Recharge:0

Light of Dwayna (Monk other)
Resurrect all nearby dead allies.
Energy:25 Cast Time:4 Recharge:30



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Super necro

Necromancer/Mesmer
Level: 20

Blood Magic: 14 (12+2)
Domination: 12

Life Transfer [Elite] (Blood Magic)
For 12 seconds, target foe suffers health degeneration of -8, which you gain as health regeneration.
Energy:10 Cast Time:2 Recharge:30

Strip Enchantment (Blood Magic)
Remove one enchantment from target foe. If an enchantment is removed, you gain 114 health.
Energy:10 Cast Time:1 Recharge:20

Unholy Feast (Blood Magic)
Steal 38 health from up to 5 foe in the area.
Energy:15 Cast Time:1 Recharge:30

Deathly Chill (Death Magic)
Target foe is struck for 5..28 cold damage. If that foe's health is above 50%, you deal an additional 5..28 shadow damage.
Energy:10 Cast Time:1 Recharge:5

Empathy (Domination)
For 18 seconds, whenever target foe attacks, that foe takes 26 damage.
Energy:10 Cast Time:2 Recharge:20

Power Spike (Domination)
If target enemy is casting a spell, the spell is interrupted and the enemy takes 86 damage.
Energy:10 Cast Time:0.25 Recharge:15

Shatter Hex (Domination)
Remove a Hex from target ally. If a Hex is removed, enemies near that ally take 102 damage.
Energy:15 Cast Time:1 Recharge:10

Cry of Frustration (Domination)
If target enemy is using a skill, that enemy and enemies nearby are interrupted and suffer 37 damage.
Energy:15 Cast Time:0.25 Recharge:20

Super Ranger

Ranger/Monk
Level: 20

Wilderness Survival: 12
Marksmanship: 12
Healing Prayers: 12

Punishing Shot [Elite] (Marksmanship)
If Punishing Shot hits, you strike for +18 damage and your target is interrupted.
Energy:10 Cast Time:0.5 Recharge:8

Favorable Winds (Marksmanship)
Create a level 8 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 126 seconds.
Energy:5 Cast Time:5 Recharge:60

Determined Shot (Marksmanship)
If Determined Shot hits, you strike for +15 damage. If Determined Shot fails to hit, all of your attack skills are recharged.
Energy:5 Cast Time:0 Recharge:10

Apply Poison (Wilderness Survival)
For 24 seconds, foes struck by your physical attacks become poisoned for 13 seconds.
Energy:15 Cast Time:2 Recharge:12

Troll Unguent (Wilderness Survival)
For 10 seconds, you gain health regeneration +9.
Energy:5 Cast Time:3 Recharge:10

Mending (Healing Prayers)
While you maintain this Enchantment, target ally gains 3 health regeneration.
Energy:10 Cast Time:2 Recharge:0

Live Vicariously (Healing Prayers)
While you maintain this Enchantment, whenever target ally hits an opponent, you gain 11 health.
Energy:5 Cast Time:2 Recharge:0

Restore Life (Healing Prayers)
Touch the body of a fallen party member. Target party member is returned to life with 45% health and 80% energy.
Energy:10 Cast Time:8 Recharge:0


Author:  deadlyblowfish [ October 6th, 2005, 1:09 pm ]
Post subject: 

Hmm, fairly interesting, beatable easily, but interesting, it certainly has some potential. ( this comment being allocated to the necrotically aligned one)

Author:  helllord [ October 6th, 2005, 1:40 pm ]
Post subject: 

nice build gut i like mine better :)

Author:  total bard [ November 28th, 2005, 7:38 am ]
Post subject: 

Comment on the ele build (assuming this is meant for pvp): ur gonna have a major (if not superior) energy problems, maybe u can win a round in the Competition Arena.
(explanation: 2 exhausting skills, no attunement, Mending and 25 energy for ur reviving skill, ouch)

I suggest u try a full Air/Energy Storage build if u want succes with spiking in pvp, 12 Healing Prayers just for Mending, Im lost for words.

try: Strike/Enervating Charge/Orb/Surge/Chain/Aura of Rest/Air Att/Res Signet with 16(12+1+3) in Air and 15(12+3) in Energy Storage and a Superior Vigor, u have 380 hp (not accounting for weapons)...i think this is about the most commen Air spike build there is,u can find it on almost any Guild Wars forum and im sure it does better then urs :wink:

_____________________________________________________________
Not wanna be a troller, but reading this kind of nonsense make my... :shock:

Author:  xipetotec [ November 29th, 2005, 7:53 pm ]
Post subject: 

What I would do ......


4 Eles with this/these builds.....bring 2 Necs and kill all the pets you see from the SPAMASSMOFO IWAY builds and have Nec use BIP all freaking day long your Ele's would destroy the W/R wannabees

Author:  total bard [ November 30th, 2005, 12:30 am ]
Post subject: 

iway or the highway?

dont listen to him, just knock m down and u win :twisted:

edit:--->

ow just noticed, that Air spiker build is the only 1 out of 3 that is nameless, can i give it a name?

okay, not waiting for a reply, i'd name it:

1. Thunder Nomore
2. Blinding Selfheal
3. Flash Goredont

done

Author:  xipetotec [ December 1st, 2005, 7:09 pm ]
Post subject: 

how bout


Electric Body Odor?

Author:  deadlyblowfish [ December 4th, 2005, 2:09 am ]
Post subject: 

xipetotec (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
how bout


Electric Body Odor?


lol....

no :P

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