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W/Mo good farmer against physical attackers http://www.taultunleashed.com/gw-guide-discussion/w-mo-good-farmer-against-physical-attackers-t25124.html |
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Author: | gw hacker [ October 9th, 2005, 6:29 pm ] |
Post subject: | W/Mo good farmer against physical attackers |
Powered by The tool for Guild War Freaks! (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): W/MO
Warrior/Monk Level: 20 Strength: 6 Axe Mastery: 12 Tactics: 12 By the way guys... This W/MO is made to farm against physical attackers only, you may try it against otherclasses, but use it at your own risk. Healing Prayers: 12 Cyclone Axe (Axe Mastery) Perform a spinning axe attack striking for +10 damage to all adjacent opponents. Energy:5 Cast Time:0 Recharge:4 "For Great Justice!" (Warrior other) For 15 seconds, your adrenal skills charge twice as fast. Energy:10 Cast Time:0 Recharge:45 Bonetti's Defense (Tactics) For 10 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. Adrenaline:8 Balthazar's Aura (Smiting Prayers) For the next 10 seconds, enemies adjacent to target ally take 10..22 holy damage each second. Energy:25 Cast Time:2 Recharge:25 Vital Blessing (Protection Prayers) While you maintain this Enchantment, target ally gains 40..168 maximum health. Energy:10 Cast Time:0.75 Recharge:2 Shielding Hands (Protection Prayers) For the next 10 seconds, damage received by target ally is reduced by 3..15. Energy:5 Cast Time:0.75 Recharge:25 Mending (Healing Prayers) While you maintain this Enchantment, target ally gains 3 health regeneration. Energy:10 Cast Time:2 Recharge:0 Healing Hands [Elite] (Healing Prayers) For the next 10 seconds, Healing Hands heals target ally for 25 health each time he suffers physical damage. Energy:5 Cast Time:0.25 Recharge:25 |
Author: | tault_danceofthedead [ October 9th, 2005, 8:27 pm ] |
Post subject: | |
What? Oh. |
Author: | blackop7 [ October 10th, 2005, 3:25 am ] |
Post subject: | |
Tault_danceofthedead (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): What? Oh.
A prime monk is can go just as good if not better at phyiscal attacks than a W/Mo, because of Monk Rune, more energy, more energy regeneration, and Divine Favor attribute and skills. |
Author: | faeth924 [ October 10th, 2005, 6:14 am ] |
Post subject: | |
Exactly, its not the physical attacks you have to worry about, it's the disenchants and hexes. That's why if you can find a place with just physical attacking enemies, go for it. That will most likely develop into a farming area. Places with TONS of mesmers rarely ever become great farming places (unless you can avoid them) |
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