SC2 Hacks Giant List Of Hacks
Posted: July 17th, 2010, 1:20 am
StarCraft II US Beta Client - http://thepiratebay.org/torrent/5371903/Starcraft_2_Beta_US
EoN IRC (SynIRC) [Mibbit Web-IRC] - #bh | #bhdev | #sc2
EoN SC2 Wiki - http://dev.!@#$%^&*.cc/wiki/
SC2 Anti-Debug - http://0x1337.org/index.html?page=sciildr
Hex-Rays' IDA Disassembler/Debugger -http://www.hex-rays.com/idapro/idadownfreeware.htm
OllyDbg - http://www.ollydbg.de/
OllyAdvanced Plugin - http://bhfiles.com/files/Misc/OllyAdvanced-1.26-beta12.zip
WinDbg (Kernal-level debugger for Windows) - http://www.microsoft.com/whdc/devtools/debugging/default.mspx
ImmDbg - http://www.immunitysec.com/products-immdbg.shtml
DarunGrim2 (Diffing tool, good for patch analysis) - http://www.darungrim.org/
WireShark (Packet Analysis) - http://www.wireshark.org/
Visual Studio eXpress - http://www.microsoft.com/express/Downloads/
DLL Injectors
Winject 1.7b - http://www.bhfiles.com/files/Misc/winject17b.rar
lord2800's Injector - http://www.bhfiles.com/files/Misc/Injector.exe
MoPaQ Info/Editors
http://zezula.net
http://www.angelfire.com/sc/mpq/
http://sourceforge.net/projects/mpqdraft/
http://www.bhfiles.com/files/Misc/WinMPQ.zip
http://www.bhfiles.com/files/Misc/WinMPQ_VB6.zip
http://www.bhfiles.com/files/Misc/WinMPQ._src.zip
Code:
The following files from "C:/Program Files/StarCraft II Beta/" are known to be openable as MPQ files:
* /Battle.net/Battle.net.MPQ
* /Mods/Core.SC2Mod/base.SC2Assets
* /Mods/Core.SC2Mod/Base.SC2Data
* /Mods/Liberty.SC2Mod/Base.SC2Data
* /Mods/LibertyMulti.SC2Mod/Base.SC2Data
* /Mods/Core.SC2Mod/enUS.SC2Data
* /Mods/Liberty.SC2Mod/enUS.SC2Assets
* /Mods/Liberty.SC2Mod/enUS.SC2Data
* /Mods/LibertyMulti.SC2Mod/enUS.SC2Data
Included Asset Types**
* *.css (Cascading Style Sheet)
* *.db
* *.dds (texture)
* *.fx (shader)
* *.galaxy (AIScript)
* *.gfx (shockwave flash)
* *.m3 (geometry? (models/scenes?)
* *.ogg (audio)
* *.otf (font)
* *.png (graphic)
* *.SC2Layout (UI layout)
* *.ttf (font)
* *.txt (Plain text file)
* *.xml (Markup language file)
Quote:
Sheppard's D3D9 Wrapper (Source)
(To allow debugging)
Place the DLL in Versions\Base13891. SC2 will crash if you try to log in because the unpacking debugger is not present to allow Battle.net.dll to work. Also, if you have previously logged in and indicated that you wish to have your account name save, SC2 will crash as it will immediately try to establish a connection to Battle.net. To fix this, start SC2 without the wrapper, uncheck the box for saving information, and then restart SC2. In order to start REing the actual Battle.net protocol used, Battle.net.dll must first be unpacked. A copy of the unpacking debugger is available http://bhfiles.com/files/StarCraft%20II/SCDebugger_dmp.zip
EoN IRC (SynIRC) [Mibbit Web-IRC] - #bh | #bhdev | #sc2
EoN SC2 Wiki - http://dev.!@#$%^&*.cc/wiki/
SC2 Anti-Debug - http://0x1337.org/index.html?page=sciildr
Hex-Rays' IDA Disassembler/Debugger -http://www.hex-rays.com/idapro/idadownfreeware.htm
OllyDbg - http://www.ollydbg.de/
OllyAdvanced Plugin - http://bhfiles.com/files/Misc/OllyAdvanced-1.26-beta12.zip
WinDbg (Kernal-level debugger for Windows) - http://www.microsoft.com/whdc/devtools/debugging/default.mspx
ImmDbg - http://www.immunitysec.com/products-immdbg.shtml
DarunGrim2 (Diffing tool, good for patch analysis) - http://www.darungrim.org/
WireShark (Packet Analysis) - http://www.wireshark.org/
Visual Studio eXpress - http://www.microsoft.com/express/Downloads/
DLL Injectors
Winject 1.7b - http://www.bhfiles.com/files/Misc/winject17b.rar
lord2800's Injector - http://www.bhfiles.com/files/Misc/Injector.exe
MoPaQ Info/Editors
http://zezula.net
http://www.angelfire.com/sc/mpq/
http://sourceforge.net/projects/mpqdraft/
http://www.bhfiles.com/files/Misc/WinMPQ.zip
http://www.bhfiles.com/files/Misc/WinMPQ_VB6.zip
http://www.bhfiles.com/files/Misc/WinMPQ._src.zip
Code:
The following files from "C:/Program Files/StarCraft II Beta/" are known to be openable as MPQ files:
* /Battle.net/Battle.net.MPQ
* /Mods/Core.SC2Mod/base.SC2Assets
* /Mods/Core.SC2Mod/Base.SC2Data
* /Mods/Liberty.SC2Mod/Base.SC2Data
* /Mods/LibertyMulti.SC2Mod/Base.SC2Data
* /Mods/Core.SC2Mod/enUS.SC2Data
* /Mods/Liberty.SC2Mod/enUS.SC2Assets
* /Mods/Liberty.SC2Mod/enUS.SC2Data
* /Mods/LibertyMulti.SC2Mod/enUS.SC2Data
Included Asset Types**
* *.css (Cascading Style Sheet)
* *.db
* *.dds (texture)
* *.fx (shader)
* *.galaxy (AIScript)
* *.gfx (shockwave flash)
* *.m3 (geometry? (models/scenes?)
* *.ogg (audio)
* *.otf (font)
* *.png (graphic)
* *.SC2Layout (UI layout)
* *.ttf (font)
* *.txt (Plain text file)
* *.xml (Markup language file)
Quote:
Sheppard's D3D9 Wrapper (Source)
(To allow debugging)
Place the DLL in Versions\Base13891. SC2 will crash if you try to log in because the unpacking debugger is not present to allow Battle.net.dll to work. Also, if you have previously logged in and indicated that you wish to have your account name save, SC2 will crash as it will immediately try to establish a connection to Battle.net. To fix this, start SC2 without the wrapper, uncheck the box for saving information, and then restart SC2. In order to start REing the actual Battle.net protocol used, Battle.net.dll must first be unpacked. A copy of the unpacking debugger is available http://bhfiles.com/files/StarCraft%20II/SCDebugger_dmp.zip