SC2 Hacks Giant List Of Hacks
Posted: July 17th, 2010, 1:20 am
StarCraft II US Beta Client - Register to unlock hidden link
EoN IRC (SynIRC) [Mibbit Web-IRC] - #bh | #bhdev | #sc2
EoN SC2 Wiki - Register to unlock hidden link
SC2 Anti-Debug - Register to unlock hidden link
Hex-Rays' IDA Disassembler/Debugger -Register to unlock hidden link
OllyDbg - Register to unlock hidden link
OllyAdvanced Plugin - Register to unlock hidden link
WinDbg (Kernal-level debugger for Windows) - Register to unlock hidden link
ImmDbg - Register to unlock hidden link
DarunGrim2 (Diffing tool, good for patch analysis) - Register to unlock hidden link
WireShark (Packet Analysis) - Register to unlock hidden link
Visual Studio eXpress - Register to unlock hidden link
DLL Injectors
Winject 1.7b - Register to unlock hidden link
lord2800's Injector - Register to unlock hidden link
MoPaQ Info/Editors
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Code:
The following files from "C:/Program Files/StarCraft II Beta/" are known to be openable as MPQ files:
* /Battle.net/Battle.net.MPQ
* /Mods/Core.SC2Mod/base.SC2Assets
* /Mods/Core.SC2Mod/Base.SC2Data
* /Mods/Liberty.SC2Mod/Base.SC2Data
* /Mods/LibertyMulti.SC2Mod/Base.SC2Data
* /Mods/Core.SC2Mod/enUS.SC2Data
* /Mods/Liberty.SC2Mod/enUS.SC2Assets
* /Mods/Liberty.SC2Mod/enUS.SC2Data
* /Mods/LibertyMulti.SC2Mod/enUS.SC2Data
Included Asset Types**
* *.css (Cascading Style Sheet)
* *.db
* *.dds (texture)
* *.fx (shader)
* *.galaxy (AIScript)
* *.gfx (shockwave flash)
* *.m3 (geometry? (models/scenes?)
* *.ogg (audio)
* *.otf (font)
* *.png (graphic)
* *.SC2Layout (UI layout)
* *.ttf (font)
* *.txt (Plain text file)
* *.xml (Markup language file)
Quote:
Sheppard's D3D9 Wrapper (Source)
(To allow debugging)
Place the DLL in Versions\Base13891. SC2 will crash if you try to log in because the unpacking debugger is not present to allow Battle.net.dll to work. Also, if you have previously logged in and indicated that you wish to have your account name save, SC2 will crash as it will immediately try to establish a connection to Battle.net. To fix this, start SC2 without the wrapper, uncheck the box for saving information, and then restart SC2. In order to start REing the actual Battle.net protocol used, Battle.net.dll must first be unpacked. A copy of the unpacking debugger is available Register to unlock hidden link
EoN IRC (SynIRC) [Mibbit Web-IRC] - #bh | #bhdev | #sc2
EoN SC2 Wiki - Register to unlock hidden link
SC2 Anti-Debug - Register to unlock hidden link
Hex-Rays' IDA Disassembler/Debugger -Register to unlock hidden link
OllyDbg - Register to unlock hidden link
OllyAdvanced Plugin - Register to unlock hidden link
WinDbg (Kernal-level debugger for Windows) - Register to unlock hidden link
ImmDbg - Register to unlock hidden link
DarunGrim2 (Diffing tool, good for patch analysis) - Register to unlock hidden link
WireShark (Packet Analysis) - Register to unlock hidden link
Visual Studio eXpress - Register to unlock hidden link
DLL Injectors
Winject 1.7b - Register to unlock hidden link
lord2800's Injector - Register to unlock hidden link
MoPaQ Info/Editors
Register to unlock hidden link
Register to unlock hidden link
Register to unlock hidden link
Register to unlock hidden link
Register to unlock hidden link
Register to unlock hidden link
Code:
The following files from "C:/Program Files/StarCraft II Beta/" are known to be openable as MPQ files:
* /Battle.net/Battle.net.MPQ
* /Mods/Core.SC2Mod/base.SC2Assets
* /Mods/Core.SC2Mod/Base.SC2Data
* /Mods/Liberty.SC2Mod/Base.SC2Data
* /Mods/LibertyMulti.SC2Mod/Base.SC2Data
* /Mods/Core.SC2Mod/enUS.SC2Data
* /Mods/Liberty.SC2Mod/enUS.SC2Assets
* /Mods/Liberty.SC2Mod/enUS.SC2Data
* /Mods/LibertyMulti.SC2Mod/enUS.SC2Data
Included Asset Types**
* *.css (Cascading Style Sheet)
* *.db
* *.dds (texture)
* *.fx (shader)
* *.galaxy (AIScript)
* *.gfx (shockwave flash)
* *.m3 (geometry? (models/scenes?)
* *.ogg (audio)
* *.otf (font)
* *.png (graphic)
* *.SC2Layout (UI layout)
* *.ttf (font)
* *.txt (Plain text file)
* *.xml (Markup language file)
Quote:
Sheppard's D3D9 Wrapper (Source)
(To allow debugging)
Place the DLL in Versions\Base13891. SC2 will crash if you try to log in because the unpacking debugger is not present to allow Battle.net.dll to work. Also, if you have previously logged in and indicated that you wish to have your account name save, SC2 will crash as it will immediately try to establish a connection to Battle.net. To fix this, start SC2 without the wrapper, uncheck the box for saving information, and then restart SC2. In order to start REing the actual Battle.net protocol used, Battle.net.dll must first be unpacked. A copy of the unpacking debugger is available Register to unlock hidden link