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gZoom patched
Posted: October 22nd, 2012, 10:42 pm
by bodyparts
Patched

Re: gZoom patched
Posted: October 23rd, 2012, 12:31 am
by urguwno
gZoom's functions that rely on pattern matching still work. (Speed, FoV) That is, when gZoom can find the GW2 process.
Teleporting is still working fine within GW2.
If you know how to find the coordinate offsets with Cheat Engine or you've got GW2 Booster's Auto Explorer, you're still teleporting around like a Halloween fool.
Re: gZoom patched
Posted: October 23rd, 2012, 6:28 am
by bodyparts
OHHHH! i was getting a "scan failed" message after the patch and retried it multiple times to no prevail. It found the process today. Awesome
Re: gZoom patched
Posted: October 23rd, 2012, 3:01 pm
by soham0021
urguwno hey bro i wann amake deal with u if u intrested pm and i will tell u what it is ok