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[Release] - uNf Trainer
Posted: January 6th, 2013, 2:59 pm
by ploxasarus
Updated: 1/10/13 @ 11:07PM
Though this look's like a clone of gZoom it is not. The only code taken out of gZoom is being able to read .xyz files that are associated with gZoom and all credit for the original source of that goes to *M*. If you want to claim copy of read/write memory from his source then go google C# read/write and see its all the same !@#$%^&* when writing a program in C#.
This has absolutely no pattern scanning ( will break on updates ) and should not lag even on extremely low-end systems unlike how gZoom does. ( the v2 will because of how it checks cpu compatibility )
I will *NOT* be adding hotkeys to this, I'm not a lazy user and if people don't like it then do not use it.
Virus results can be found:
here
If the first version does not work try running the second version ( both are included in the download ). If that does not work try installing the
.NET Framework from the microsoft website and then run it again.
Donations
Download:
http://ploxasarus.org/downloads/Unf.rar
Re: [Release] - uNf Trainer
Posted: January 6th, 2013, 4:42 pm
by ellista2k
Tested and working rep+
Re: [Release] - uNf Trainer
Posted: January 7th, 2013, 2:09 am
by kami
I'll have a look at this when I get home later, looks like a vastly better GUI than Gzoom and I like not having hotkeys - means I don't accidentally turn something on!
Re: [Release] - uNf Trainer
Posted: January 7th, 2013, 2:56 am
by shark666
**sorry for my poor english, using translator**
Nice Work!
I've just a little issue about Tele: seems like a rubber band and brings me back to the starting position. (I do not have time to synchronize, just as soon as I move)
Everything else is ok.
Note: Win7 32 / unf-v2 (v1 istant crash)
Any suggestions? Thx in advance.
Re: [Release] - uNf Trainer
Posted: January 7th, 2013, 3:04 am
by ellista2k
my only suggestion is having hot-keys for teleport.

Re: [Release] - uNf Trainer
Posted: January 7th, 2013, 10:24 am
by ploxasarus
shark666 wrote:**sorry for my poor english, using translator**
Nice Work!
I've just a little issue about Tele: seems like a rubber band and brings me back to the starting position. (I do not have time to synchronize, just as soon as I move)
Everything else is ok.
Note: Win7 32 / unf-v2 (v1 istant crash)
Any suggestions? Thx in advance.
Unf v1 should work fine on win7 32 and should not rubberband.. Some users have issues with it due to .net framework or else wise. I cannot fix all compatibility issues, I have tried and cannot replicate the problem on my CPU in order to fix it, i'm sorry.
Unf-v2 is to try and fix compatibility issues on some user ends.. It is not easy running win7 64 with a ton of developer packages installed on my cpu and not having another one to try and resolve issues.
Re: [Release] - uNf Trainer
Posted: January 8th, 2013, 8:49 am
by shark666
Damn, no solution for me. Thanks anyway, Plox
Re: [Release] - uNf Trainer
Posted: January 9th, 2013, 4:01 am
by ploxasarus
Try what I uploaded & updated with, that should work 100% and if it doesn't if you have skype or teamspeak let me know so I can get the debug information and give you a few builds to try an correct the issue.
Oh I also added the mouse click to teleport, check 'mouse' then middle click ( like gzoom ) will teleport you to current mouse location. There is no delay ( unlike gzoom ) in how many times you can click teleport yourself across the map.
Am making a private version that has increased distance view ( not fov ) , hp displayed for all players, all objects displayed and also seeing player/npcs through walls ( esp ). It is not an injectable dll and is all done in memory editing ( a first for gw2 hacking ). If your interested please contact me.

Re: [Release] - uNf Trainer
Posted: January 10th, 2013, 9:13 am
by shark666
Hi
plox,
i've just tryed your new update, still not functionnally on my machine (win7-32 intel_base system, i7)
tryed to uninstall/reinstall framework4, nothing has changed.
1)Launch GW, then launch unf: unf istanty close (no error, simply close)
2)Launch unf (the program stay ON), then launch GW: unf istanty close (no error, simply close)
Tested on 2nd computer (win7-32 intel_base system, Dual Core), same as above.
To be able to use everything i've to run unf.v2 + gw2port.
Atm, in my present condition i opted for recomplied by myself gZoom with udated Teleport address
Thanks for Your availability on Skype / TS, but as you see, i using translator and i am not an english speaker.
Re: [Release] - uNf Trainer
Posted: January 23rd, 2013, 5:25 pm
by danyp1
Works great! thx
Re: [Release] - uNf Trainer
Posted: January 24th, 2013, 7:26 am
by inuyasha
how do i dl this? it brings me to a Bid website with a lot adds

Edit NVM i got it thanks.

Re: [Release] - uNf Trainer
Posted: January 25th, 2013, 3:30 pm
by ploxasarus
Was trying to update the original .rar file and post it but keep getting an error, any admin wanna fix this?
The server encountered an internal error or misconfiguration and was unable to complete your request.
Re: [Release] - uNf Trainer
Posted: January 29th, 2013, 1:42 pm
by timjmo
Not working as of latest patch, just FYI.
Re: [Release] - uNf Trainer
Posted: January 30th, 2013, 1:46 pm
by ploxasarus
Well for some reason I cannot edit my original post and it is just giving me an internal error on the forums and no Admins will respond/contact me about this so I have uploaded it to an off-site which can be found
here.
If this is against the rule's I apoligize but it would be nice if an admin would simply give a general response as to why I cannot update/modify my original post...
Re: [Release] - uNf Trainer
Posted: January 31st, 2013, 7:47 am
by shark666
Thanks for Updating, despite the indifference or too busy of the Admins's forum.
This one work very well.
[+rep]