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AA Addon

Posted: October 9th, 2014, 7:22 pm
by littleguykoyo
PW for file: ocelite211

Installation guide:

1. Put files from archive to client folder (that contains big file "game_pak").
2. Launch patch_mod.bat
3. Make sure you do NOT overwrite the game_pak file that's already in your AA folder.

For cancel modification and return to defaults launch default.bat

/game/materials/fog/oceanoutof.mtl - clear water.
/game/materials/ocean/ocean.mtl - no water curface.
/game/sounds - removes sounds of musical instruments.
/game/scriptsbin/x2ui/loginstage/login/login.alb - removes intro.
/game/scriptsbin/x2ui/option/interface_option.alb - improved characters limit.
/game/scriptsbin/x2ui/option/screen_option.alb - improves interface scaling range.
/game/scriptsbin/x2ui/auction - auction features.
/game/scriptsbin/x2ui/battlefield - battlefield and arena.
/game/scriptsbin/x2ui/housing - 2 clicks build house.
/game/scriptsbin/x2ui/unitframe/target.alb - aggrometer.
/game/scriptsbin/x2ui/baselib/window_view.alb - aggrometer.
/game/scriptsbin/x2ui/relationship - friends locations.
/game/scriptsbin/x2ui/hud/aggro_meter.alb - aggrometer.
/game/scriptsbin/x2ui/hud/aggro_meter_view.alb - aggrometer.
/game/scriptsbin/x2ui/hud/clock.alb - useful time format for war-conflict-piece timer.
/game/scriptsbin/x2ui/hud/toc.g - cast time and range addons.
/game/scriptsbin/x2ui/hud/debug_bar.alb - range addon.
/game/scriptsbin/x2ui/hud/gm_console_view.alb - cast time addon.
/game/scriptsbin/x2ui/secondpassword/dialog.alb - hp indicate addon.
/config/cvargroups/option_camera_fov_set.cfg - FoV and max camera distance.
/config64/cvargroups/option_camera_fov_set.cfg - FoV and max camera distance.


Found from multiple other sites, figured I'd share~

Re: AA Addon

Posted: October 9th, 2014, 8:28 pm
by dimascus
Yeah this is the new file.

Confirmed working

/YAY

Re: AA Addon

Posted: October 10th, 2014, 3:03 am
by tankasaurus
Is this against the TOS or a ban hammer offense

Re: AA Addon

Posted: October 10th, 2014, 3:44 am
by littleguykoyo
tankasaurus wrote:Is this against the TOS or a ban hammer offense
It changes some game files, so yes?
is it detectable? most likely not as it's 100% client

Re: AA Addon

Posted: October 10th, 2014, 2:57 pm
by dimascus
Trion has stated that they CAN detect client side files changes. So as with everything, USE AT OWN RISK!

Re: AA Addon

Posted: October 10th, 2014, 3:31 pm
by kangawallafox
Anyone had any issues yet?

Re: AA Addon

Posted: October 10th, 2014, 4:35 pm
by littleguykoyo
no issues here

Re: AA Addon

Posted: October 10th, 2014, 6:22 pm
by maxss280
7Zip prompts for a pass to unzip does it require one?

Re: AA Addon

Posted: October 10th, 2014, 6:33 pm
by dimascus
See if this is the pass: ocelite211

Re: AA Addon

Posted: October 10th, 2014, 8:55 pm
by kangawallafox
Only interested in the AH timer... Any ideas on setting it up for this only?

Re: AA Addon

Posted: October 10th, 2014, 9:07 pm
by littleguykoyo
Oh ya, sorry! There is a pw. oops ^_^ I've downloaded the same AA Addon folder like 5 times, some had pw some didn't. Pw is ocelite211

Re: AA Addon

Posted: October 10th, 2014, 9:08 pm
by littleguykoyo
dimascus wrote:See if this is the pass: ocelite211
Appears this one was gotten from the same place you got yours -.^

Re: AA Addon

Posted: October 10th, 2014, 10:29 pm
by dimascus
Yep.

Re: AA Addon

Posted: October 11th, 2014, 9:04 am
by kangawallafox
Anyway to set this up for the AH only and turn off everything else??

Re: AA Addon

Posted: October 11th, 2014, 9:39 am
by dimascus
You would have to edit the qbms file.