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GM Detection
Posted: March 13th, 2005, 1:13 am
by unistar
Was curious if it was possible to add the invisible GM's to the FFXIUnleashed Radar/Map Plugin. I want to follow a few around and bug them.
Re: GM Detection
Posted: March 13th, 2005, 1:26 am
by asl18fs
[quote="unistar";p="58790"]Was curious if it was possible to add the invisible GM's to the FFXIUnleashed Radar/Map Plugin. I want to follow a few around and bug them.[/quote]Just so you know people were banned from EQ because they saw stuff only visible on raders (aka ShowEQ).
I have no doubt S-E would do the same since it proves you're cheating.
Re: GM Detection
Posted: March 13th, 2005, 5:06 am
by Guest
lol, I know, this would be a bad idea, just wanted to express my thoughts at a certain point in time.
Re: GM Detection
Posted: March 13th, 2005, 1:18 pm
by drakkar77
I would like to have this option as well. It would be good to at least know if they are watching you. Of course some umm, not so smart dudes, might be banned for doing things that lets gms know they can see them.
That's still not a good reason not to include it.
Re: GM Detection
Posted: March 13th, 2005, 2:32 pm
by asl18fs
I do however doubt GM position is actually sent to clients, would be pretty stupid of S-E and so far they don't seem stupid.
Re: GM Detection
Posted: March 14th, 2005, 3:07 am
by xanthan
Don't seem stupid? Couldn't they encrypt their packets? lol
Seems pretty stupid to me :p
Re: GM Detection
Posted: March 14th, 2005, 3:54 am
by asl18fs
The encryption in most online games is hacked sooner rather than later. Atm the FFXI encryption is cracked and S-E is releasing an update to adress this in april apparently.
Anyway, S-E clearly showed they had learned from EQ in the implementation of how monster locations update. I highly doubt they send hidden monster / npc / pc data to clients or we'd see lots of fun crap on the maps (hello special events / missions / quests).