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/random bot

Posted: March 23rd, 2005, 1:27 am
by drillbit
Is there a way to manipulate the /random function so it only give us the desired range of rolls and or cast lot #??

Re: /random bot

Posted: March 23rd, 2005, 5:33 am
by moonvball
No, /random is done server side and as such, if you play with the server side memory you will be banned faster than a cheetah in heat!

Re: /random bot

Posted: March 23rd, 2005, 1:09 pm
by drillbit
ok so next question is it completely random or is there a timer? example. number goes from 0 -999 depending on when you send in your /random enter is when you get your number

start timer
0 - .01sec
1 - .02sec
344 - 3.44sec <<< /random enter
999 - 9.99sec
loop


you rolled a 320 -60ish depending on lag

Re: /random bot

Posted: March 23rd, 2005, 4:01 pm
by asl18fs
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

Re: /random bot

Posted: March 23rd, 2005, 10:23 pm
by drillbit
[quote="asl18fs";p="59582"]:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:[/quote]

am I on the right track?

Re: /random bot

Posted: March 23rd, 2005, 11:11 pm
by asl18fs
No, you're beyond clueless...

Seriously, producing random numbers is easier than doing something structured like above.

Re: /random bot

Posted: March 27th, 2005, 6:01 pm
by taruspinal
thing is there is an Algorithm.... i'm trying to link it to my serverside prog... that reads from FFXI... i'm trying to get a start on it.. but the config you gave earlier sparked a few ideas.... if anything.. i'll try posting it in downloads for peeps to try.. otherwise... i'll just send ya a PM personally to have ya try it out.. so far.. i've gotten a few things right... i can get guess a number 10/16 times... the other numbers are mis matched... might be because of lag.. but still that's not a bad ratio to write's and wrongs... will post more when i can.. but anywho.. Happy easter.. and good luck

Posted: March 27th, 2005, 6:14 pm
by joshk6656
if you dont mind i would like to have a look at it also