Possible Recast Timer Solution?
Posted: April 4th, 2006, 3:36 pm
Hey guys, i don't post much on these forums, i'm very interested in packet editing/injection. As i was reading through some tutorials on WPE Pro, i came to thinking. What if, you could initiate a different job ability from another job ability, for example; you wanted to cast Utsusemi Ni, so that everytime you hit your cast Utsusemi Ichi macro, instead it would cast Utsusemi Ni, If you understand what i'm saying.
This would be great for example with 2 hour abilities, you could like replace utsusemi ichi with like mighty strikes, so everytime you use utsusemi ichi, instead it done mighty strikes.
Well anyway that's just a thought, i've been trying to work on it for about 2 hours now with WPE Pro, and i'm finding it completely impossible due to the encryption on the packets, no packet is ever the same in any way. I tried looking for similar Hex numbers, but whichever numbers were similar were always the same in every packet, and if i tried to look for a different and the if i done utsusemi ni, one time, and did it again, the packet was always different, there wasn't one similarity in the 2 packets apart from the similarities which every packet shared.
Heh
anyway that's my experience, maybe someone here with a bit more experience on packets and packet editing, maybe even memory editing (maybe this can be done through memory addresses?! who knows?!) can figure this out, so i thought i'd post it here.
Any feedback would be much appreciated thanks. Please don't flame if you don't understand what i mean lol.
Edit: Maybe this should be in "ffxi exploit discussion"
This would be great for example with 2 hour abilities, you could like replace utsusemi ichi with like mighty strikes, so everytime you use utsusemi ichi, instead it done mighty strikes.
Well anyway that's just a thought, i've been trying to work on it for about 2 hours now with WPE Pro, and i'm finding it completely impossible due to the encryption on the packets, no packet is ever the same in any way. I tried looking for similar Hex numbers, but whichever numbers were similar were always the same in every packet, and if i tried to look for a different and the if i done utsusemi ni, one time, and did it again, the packet was always different, there wasn't one similarity in the 2 packets apart from the similarities which every packet shared.
Heh
anyway that's my experience, maybe someone here with a bit more experience on packets and packet editing, maybe even memory editing (maybe this can be done through memory addresses?! who knows?!) can figure this out, so i thought i'd post it here.
Any feedback would be much appreciated thanks. Please don't flame if you don't understand what i mean lol.
Edit: Maybe this should be in "ffxi exploit discussion"