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XUFish No monsters

Posted: October 20th, 2006, 12:01 pm
by seser
Im trying to make a script or function that will cancel monsters from being fished up:

When the game says:
You have a good feeling about this one!!!
or
You don't know if you have enough skill to reel this one in!!!
or
You are fairly sure you don't have enough skill to reel this one in!!!

There is a high chance that a monster will be pulled up. I want it to cancel on all of these messages. I have tried to do it myself but im still learning scriping and am starting to feel like i wana give up at it.

Posted: October 20th, 2006, 12:20 pm
by sandwhale
err this has been posted many times. go look around script discussion forum. with the id u dont even need to look at the feeling... all you need to do is compare the id, if its fish, pull. not so simple but its all been answered.

answer

Posted: October 24th, 2006, 5:30 pm
by mblankenship14
ok, here is what I added to mine to get it to work the way you wanted....at least until the update which has screwed a lot up...just change this area to match below and it should work fine.


function doBiteAdv(stamina, isheavy, difficulty)
if isheavy then
doBiteAdv = false
else
doBiteAdv = (difficulty < fishDifficultyVeryTough)
end if
end function

Posted: November 6th, 2006, 6:31 pm
by wyvernx
You dont need to use any of that now.

There is a FISH ID that is used now.

Just see the latest ffxiservice thread and it shows how to modify XUFIsh to use the new fish ID system. Then just get the ID's from the new fishing db Register to unlock hidden link and use them.

or you can fish and get your own id's if they are not listed.

Posted: November 20th, 2006, 7:00 pm
by AskAPro
There have been no replies in the past 14 days. This topic has been closed automatically, and the points awarded to the last poster.