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When I exit DAoC

Posted: July 12th, 2004, 3:18 pm
by gman
Everytime I log off the charecter selection screen and have the game quit and return me to the desktop I get errors (2) saying something along the line of: Memory could not be 'read' for 237rfh4398h9 (not exact but some weird sequence of numbers/letters) Is there any fixes for this? Everyone else having same problem?

The boxes I have checked are: Anti-Detect/Auto Update/Display Logo/Use Random file names/Ignore Direct Input/Hook DX7/XU Windows Input Service.

Unchecked are: TCP/IP Packet Sniffer/Alternate Hooking/Force Redraw

Thanks
GMAN :lol:

Posted: July 12th, 2004, 3:20 pm
by kinitex
close the radar map before you /quit

Posted: July 12th, 2004, 6:42 pm
by Guest
I do.

Posted: July 13th, 2004, 5:30 am
by lucius
I have the same problem and the map was closed before exiting daoc to characterscreen when quitting the game

Posted: July 13th, 2004, 5:34 am
by lucius
I have the same problem and the map was closed before exiting daoc to characterscreen when quitting the game

Posted: July 13th, 2004, 5:39 am
by lucius
I have the same problem and the map was closed before exiting daoc to characterscreen when quitting the game

Posted: July 13th, 2004, 10:21 am
by gman
This happens to me, right when I click quit, game prompts me for Are you sure? Then the game unloads and I get the 2 error messages. Figured I'd clear that up.

Posted: July 13th, 2004, 10:42 am
by wyvernx
Does an errorlog.txt get created?

Posted: July 13th, 2004, 12:43 pm
by firstimer
no.

and no error log in xu.

I run window'd but if I look around from the chrtr select screen and close XU then the game no errors.

Don't know which is causing this error.

(wyv for the error codes I've posted them in your premium forum)

thanks

Posted: July 14th, 2004, 1:28 am
by firstimer
Dug it up for you:

The instruction at 0x022ee3fc referenced memory at 0x025e1124 the memory could not be 'read'.
Click ok to close the game.dll
OK
The instruction at 0x0260b228 referenced memory at 0x0260b288 the memory could not be 'read'.
Click ok to close the game.dll
OK

Posted: July 14th, 2004, 1:53 am
by switch
Errors might not be caused by map-plugin but some other script/plugin you were running (I sometimes get errormessages from XU when closing when using some scripts - that won't produce (fatal) errors in game though)

Posted: July 14th, 2004, 7:05 am
by wyvernx
Thanks for the mem loc, I'll see if it is XU or DU.

Posted: July 14th, 2004, 12:26 pm
by firstimer
Not running scripts cause I cant get them figured out. Same plugins i've always run.

Posted: July 15th, 2004, 3:20 pm
by firstimer
any update on this wyv?