Question for the XU team regarding SWG
Posted: August 28th, 2003, 12:09 pm
At this point, what is Xunleashed capable of in SWG? The reason I ask is this:
Ive seen up to this point very basic unintelligent macros: "click here, delay, click here, delay, loop"... Even the occasional "Pixel color = x, sit, delay, loop" etc.
I am personally looking for an engine or plug to allow me to read waypoints from missions, or perhaps get stats off an item and drop to text or screen. I have a feeling I need to get into the network stream to do that... any ideas? How do we graduate from basic and unintelligent, to advanced and very smart macros? What is the next technological step either for me as the end user or for you as the XU team?
Ive seen up to this point very basic unintelligent macros: "click here, delay, click here, delay, loop"... Even the occasional "Pixel color = x, sit, delay, loop" etc.
I am personally looking for an engine or plug to allow me to read waypoints from missions, or perhaps get stats off an item and drop to text or screen. I have a feeling I need to get into the network stream to do that... any ideas? How do we graduate from basic and unintelligent, to advanced and very smart macros? What is the next technological step either for me as the end user or for you as the XU team?