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smugglers are pretty awsome

Posted: January 12th, 2008, 2:40 pm
by smugg
hi yea just needed some info on smugglers and such i have a lvl 25 smuggler and a lvl 80 officer so now u know i am not a noob :roll: (like most people i need some advice on what to do and what quests to take so iam most willing for sugggestions :!: :!: :!: :!: :!: :!: :evil: :twisted:

us smugglers used to make spices

Posted: March 12th, 2008, 6:19 am
by nsit2003
muon crates used to sell for 50k credits from 2003 to 2004, now they sell for 2 mil plus cause RE players who make powerbits use it to help get their LUCK increased +50 for a solid 12 min.

It is highly prized because u can stack it with other LUCK mods such as Shard of Retaliation, and 2 +100 luck mods from the Chu cube.

add in a nice set of necklace, 2 rings, 2 bracelets all +23 or better AND ur luck +150 buff, and 3 LUCK power ups +99 or more AND +35 LUCK on all ur clothing and armor pieces, u can get ur LUCK to 1300 to 1400.

Then u can take a Rev engr mod bit and a +35 powerbit with 1300 + luck u can make the high powered powerups more frequently.

They naysayers on this site will say u can make this with 1k luck, but what they are missing the one small detail: Frequency of success.

THe higher ur luck is the more frequently ur successes will be, that's the bottom line to save time.

1 more small detail that really helps is using 8 yo 10 RE tools within the same session of 3 min, because the S O Retal lasts 3 min only.

Posted: March 12th, 2008, 7:41 am
by swg_xploiter
i agree with nsit2003 about how luck affects REing.


though, i'm 99% sure that the moun gold and other spice crates sell for so much now because they cant be crafted anymore and not for other reasons.

so spice doesnt have anything to do with smugglers atm.

Posted: May 30th, 2008, 5:37 am
by krizzy
lol @ nsit2003 totally went off topic :P

How about missions from Explorer terminals?

Posted: June 9th, 2008, 10:16 am
by nsit2003
The devs need to add smugg and spy terms one day.