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Game update 12
Posted: July 20th, 2009, 2:26 pm
by slatts2
Ok Game Update 12 is all about the Engineer, adding new droids to the draft schematics it should be cool for Engineers but what about the rest of us? i think they should have added other thing to the update. Other then the new droids they also get to craft cybernetic arms, legs,and torso. I want to know what you think about the new update
Posted: July 20th, 2009, 6:21 pm
by Tault_admin
Im personally disappointed in this patch, but maybe i just have high expectations.
Posted: July 21st, 2009, 3:26 pm
by r04r
I kinda like the update but thats just because I am a droid/cybernetics fanatic...
But really, it's rubbish since that is all it brings.
Posted: July 21st, 2009, 4:10 pm
by merlin98
i found out the ent bug for getting high stats is no longer working,i have been trying for about two hours and nothing i think thay fixed it for swg

Posted: July 21st, 2009, 8:31 pm
by vinnyboy32
merlin98 wrote:i found out the ent bug for getting high stats is no longer working,i have been trying for about two hours and nothing i think thay fixed it for swg

Its fixed and another lame update as usual

Posted: July 22nd, 2009, 11:01 am
by ug0tpwndzzed
yea, on the plus side my friend is guna love this, but its goin to really imbalance the game again cause they cybernetics can have 2 sockets from wat i hear and armor
Posted: July 22nd, 2009, 12:31 pm
by r04r
ug0tpwndzzed wrote:yea, on the plus side my friend is guna love this, but its goin to really imbalance the game again cause they cybernetics can have 2 sockets from wat i hear and armor
Incorrect...
The cybernetics have sockets for the slots they take, for example:
Legs take shoes+legs, thus the cybernetics have 1 shoe socket+1 leg socket=2 sockets...
Take the hand cybernetics, you can wear gloves over these, so they have 0 sockets.
Then, if you take the chest piece, which ONLY takes the chest slot it has 1 socket...
Posted: July 22nd, 2009, 12:52 pm
by evilfigment
Indeed but theres a bug with the 2-socket items when manipulated properly

Posted: July 22nd, 2009, 2:07 pm
by r04r
Ohh? Interesting. I haven't played with them yet, though... If it doesn't get fixed when it hits life, you're putting it out on the table?

Posted: July 22nd, 2009, 2:15 pm
by evilfigment
ofc
