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/nextCraftingStage;?
Posted: January 4th, 2004, 12:27 am
by JesterSpade
Is anyone else having Trouble with the /nextCraftingStage; and /createPrototype practice no item; macros? any advice would help alot.
Posted: January 4th, 2004, 6:02 pm
by JesterSpade
Bah, Nevermind, My own fault, was standing next to a crafting station and needed the extra /nextCraftingStage; Program is working great! (master weaponsmith here I come) I really like it, Good job guys!
Posted: January 21st, 2004, 7:32 pm
by Hettar
[:-banghead]
Would you mind posting that macro, i cant seem to get it working...id appreciate it!
It's driving me crazy!!! AAAAAAAA!!!!
[xx(]<img src="/forum/images/speech/icon_speech_ugh.gif" border="0">
Posted: January 22nd, 2004, 12:58 pm
by Fadamor
The problem with it is that you have to pay attention to whether you are near a public/private crafting station or not. If you are, then you need an extra /nextCraftingStage; line to account for the Experimentation screen that would normally pop up. I also found that I needed to put a /pause 1; statement between each line in order for the macro to run properly. So my "Finish Crafting" macro looks like this:
/nextCraftingStage;
/pause 1;
/nextCraftingStage;
/pause 1;
/nextCraftingStage; (if near a crafting station)
/pause 1; (if near a crafting station)
/createPrototype practice no item;
/pause 1;
/createPrototype practice no item;
/pause 1; (just for good measure)