All 3x attachments w/ 1 master trader and a trial acount
Posted: September 16th, 2007, 2:00 am
Something a friend and I discovered by accident but is very useful. We are too cheap to each maintain 3 master traders so we make attachments for each other. One day we had a potentially disasterous accident and learn something quite helpful.
What we discovered is that when REing stuff, the item that determines the type of multi-stat attachment is the first order attachment. And... when making attachments the trader's skill or RE enhancement is not a factor in determing the attachment's power.
Example:
Master domestics trader wants to make 3x +35 armor attachments for his combat toon. He creates all the + 35 first order power bits and mods bits he needs for the set of armor (like 9 +35 first order bits and 9 constitution bits).
Create a munitions trader trial account and get him off Tansari Station, this takes about 30 minutes with a trader.
Newb trader hits the ground and you take him to your domstics trader. Domestics trader trades to the new munitions trader all 9 power bits and all 9 mod bits and his RE tool.
New munitions trader makes 9 each +35 constitution armor attachments. and trades them and the tool back to the domestics trader. You are now done with the munitions trader until the next time you want to make AA's.
Now, at your leisure you can make all your +35 second and third order bits and mod bits for your attachments. As long as he uses the +35 AA your munitions trader made for the first 2x attachment and has the expertise for mult-stat attachments, you can craft the 3-stat +35 armor attachments whenever you want (+35 con AA + +35 second order power bit + precision mod bit= +35 constitution/+35 presicion armor attachment).
Doing this isn't really an exploit but it definitely saves time and credits not having to grind up 3 master traders or find friends to make your attachments for you.
What we discovered is that when REing stuff, the item that determines the type of multi-stat attachment is the first order attachment. And... when making attachments the trader's skill or RE enhancement is not a factor in determing the attachment's power.
Example:
Master domestics trader wants to make 3x +35 armor attachments for his combat toon. He creates all the + 35 first order power bits and mods bits he needs for the set of armor (like 9 +35 first order bits and 9 constitution bits).
Create a munitions trader trial account and get him off Tansari Station, this takes about 30 minutes with a trader.
Newb trader hits the ground and you take him to your domstics trader. Domestics trader trades to the new munitions trader all 9 power bits and all 9 mod bits and his RE tool.
New munitions trader makes 9 each +35 constitution armor attachments. and trades them and the tool back to the domestics trader. You are now done with the munitions trader until the next time you want to make AA's.
Now, at your leisure you can make all your +35 second and third order bits and mod bits for your attachments. As long as he uses the +35 AA your munitions trader made for the first 2x attachment and has the expertise for mult-stat attachments, you can craft the 3-stat +35 armor attachments whenever you want (+35 con AA + +35 second order power bit + precision mod bit= +35 constitution/+35 presicion armor attachment).
Doing this isn't really an exploit but it definitely saves time and credits not having to grind up 3 master traders or find friends to make your attachments for you.