Idea for treasure map farming, pls help
Posted: October 18th, 2007, 8:36 pm
Hi, I've used Macro express for years, and I am fairly comfortable with it
just started with Auto it recently to do my Reverse Engineering since I can't seem to get SWG to DRAG with Macro Express
Anyway, I am working on a Treasure map farming script and I'm having some issues
First, either program can Check a color pixel
Thus, you can track the items that go in your inventory
It sees a map, it doesn't delete
It sees anything else, it delets
thats simple enough
however the part I"m having issues with is,
what to do with the map when you "see it"
Would you have it check a different pixel?
For instance if Pixel Check = yes move Location variable to next
that would be a !@#$%^* to set up since you'd have to give it 80 locations for each inventory slot
Or could you write up an If statement, that says pixel check= yes, it drags it into a backpack
that might be feasable?
what is your thoughts
If choose the drag can't use macro express, would need help with auto-it coding
just started with Auto it recently to do my Reverse Engineering since I can't seem to get SWG to DRAG with Macro Express
Anyway, I am working on a Treasure map farming script and I'm having some issues
First, either program can Check a color pixel
Thus, you can track the items that go in your inventory
It sees a map, it doesn't delete
It sees anything else, it delets
thats simple enough
however the part I"m having issues with is,
what to do with the map when you "see it"
Would you have it check a different pixel?
For instance if Pixel Check = yes move Location variable to next
that would be a !@#$%^* to set up since you'd have to give it 80 locations for each inventory slot
Or could you write up an If statement, that says pixel check= yes, it drags it into a backpack
that might be feasable?
what is your thoughts
If choose the drag can't use macro express, would need help with auto-it coding