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Useful SWG Memory Locations
Posted: September 26th, 2008, 6:16 pm
by evilfigment
it appears SWG has done quite alot of changes in gu5.9, maybe for the upcoming hoth expansion? anyhow.. alot of stuff has changed so ill remove these offsets.
Posted: September 27th, 2008, 8:52 am
by djsdark
just a question:
How are you getting the offset for pointer?
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void *pPlayer = MAKEPTR( void*, 0x400000, 0x16C6640);
Name = pPlayer + 0x188 //"evilfigment"
Species = pPlayer + 0x1FC //"human"
Is that correct?
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Speed = pPlayer + 6E0 //"1"
Posted: September 27th, 2008, 1:45 pm
by evilfigment
Get the offsets by looking at the struct in a debugger and doing some math from the struct base address.
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Posted: September 27th, 2008, 1:50 pm
by evilfigment
posted an example project for you.
Posted: September 29th, 2008, 7:52 pm
by Tault_admin
Can members say yay or nay to this so we may give tu bucks and/or premium. If you nay the submission remember to include as to why.
Posted: September 30th, 2008, 1:37 pm
by djsdark
evilfigment wrote:posted an example project for you.
Cheers
To Admin: This is more a base to work on than an exploit/hack itself

Posted: October 3rd, 2008, 9:48 am
by Tault_admin
Well they where offsets so it was more of if members wanted an offset thread in the confirmed area
