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SWG - Walk through walls?

Posted: September 8th, 2009, 3:57 pm
by evilfigment
I might be onto a nice glitch here by manipulating the Z plane i was able to walk through walls.

http://www.youtube.com/watch?v=lGr3-qbmOw4&fmt=22


I've also figured out that i can manipulate the transform packet to change my X/Y deltas by 20 (Anything higher and the server will bust you). Combine it with the framerate uncapper and this allows for an effective speedhack with virtually no rubberbanding.

I was able to teleport anywhere on a planet but due to sanity checks on the server i was rubberbanded back to my previous location instantly. I guess modifying the transform packet is the only reliable method of teleporting/speedhacking atm due to there countermeasures.

Posted: September 8th, 2009, 4:26 pm
by vinnyboy32
Looks cool :)

Posted: September 10th, 2009, 11:47 am
by rugburn
Nice!! But I suspect something like this would get reported in a heart beat.

Now if you can do something about hand sampling on mustafar, to where we either get more resources, or stop running out of action, that would be great. :)

Posted: September 10th, 2009, 12:05 pm
by jasonswan
rugburn wrote:Nice!! But I suspect something like this would get reported in a heart beat.

Now if you can do something about hand sampling on mustafar, to where we either get more resources, or stop running out of action, that would be great. :)
Sorry to get off topic, but I got a suggestion for rugburn, get a 5 piece general officer and have him macro spam pistol overcharge on a disabled swoop have him group with your trader. I think that could work.

Posted: September 12th, 2009, 7:45 am
by r04r
Lol, awesome evilfigment.