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Pirate spawns

Posted: February 24th, 2004, 10:57 am
by tault_Tault Community
I used to leave a pirate alive, and then he would call his m8's...but now i cant seem to get them to spawn faster? they just seem to be on a timer or something...anyone help with this?

Posted: February 24th, 2004, 11:26 am
by Tault_admin
Yea i think i read somewhere the fixed it so that wont happen anymore. They where mad about people farming them so they nerfed it. Not sure if it can be done anymore.

Posted: February 27th, 2004, 2:44 pm
by tault_Tault Community
It still works, but takes a while to load the respawns... Sometimes up to an hour... So make sure you have a good chain, eg. 6 rats, which give you a nice profit.

Posted: March 2nd, 2004, 2:14 pm
by tault_johndoe
Yeah, it definately still works, but most spawns require that you leave most of the rats and the rate will increase

Posted: June 15th, 2004, 11:10 pm
by tault_Tault Community
worked for me, increases tho :(

Posted: September 11th, 2004, 12:00 am
by tault_igor
chaining works fine again

Posted: December 3rd, 2004, 12:53 pm
by tault_kuunlb
you can no longer farm spawns (you kill one and another immediately takes it's place) it suffered the unaboidable "nerf bat of doom" the devs possess.

if it works.. the nerf bat appears >:|

now you can "respawn" some good spawns by leaving one ship from the spawn alive.. this is a good way to keep multiple BS spawns

but now we have officers and commander spawns.

you find a system with multiple belts (the more the merier) and you just spend days killing everything in sight.. crusier spawns bs spawns everything. and eventally you'll get a commander or even an officer spawn \o/

hope this helps