Jamming ideas and defense
Posted: January 23rd, 2006, 1:00 pm
Using ECM or jamming causes your opponent to lose his locking ability for 20 seconds. So, if you successfully 'jammed' him, he will immediately stop firing his guns and missiles, he also lose his ability to warp scramble and web you. Anything that requires him to lock you will be suppressed for 20 seconds when you successfully 'jammed' him. he will need to wait for 20 seconds before he can lock you again. If you happen to jam him again on your next ECM cycle, then he will have to wait another 20 seconds.
An ECM burst module is a bit diferent though. It is like a smart bomb.
It does not cause the target to lose his locking ability, he will just lose his current lock.
He can lock you again immediately. Best use if you are being scrambled by pirates and are looking for a way to warp away to safety.
Just activate the ECM burst and immediately warp to a safe location away from the pirates. All the pirates will lose their lock for a brief time and also their scrambling ability with it, until they re-lock. Best done, when you are aligned to your next location and up to warp speed.
There are ways to counter 'jamming' or ECM. If you are a missile user, you can switch to FOF missiles which attacks the nearest hostile without a lock required.
Use the ECM modules before he does. In an event where both parties have ECM modules, the one that locks first will have the advantage of 'jamming' his target before he can activate his ECMs, thus effectively stopping a opponent from using any jamming equipment. (To jam, u need to lock!)
Drones are also an advantage if you manage to lock the enemy first and instruct drones to attack him, before you are jammed by the enemy. Once the instruction are given, the drones will continue to harrass the enemy even if you lose your lock due to being 'jammed' by the opponent.
*edit: I just thought this would help some people...
edited by Buck 11/31/06
new electronic warfare drones change this tactic somewhat also...beware.
An ECM burst module is a bit diferent though. It is like a smart bomb.
It does not cause the target to lose his locking ability, he will just lose his current lock.
He can lock you again immediately. Best use if you are being scrambled by pirates and are looking for a way to warp away to safety.
Just activate the ECM burst and immediately warp to a safe location away from the pirates. All the pirates will lose their lock for a brief time and also their scrambling ability with it, until they re-lock. Best done, when you are aligned to your next location and up to warp speed.
There are ways to counter 'jamming' or ECM. If you are a missile user, you can switch to FOF missiles which attacks the nearest hostile without a lock required.
Use the ECM modules before he does. In an event where both parties have ECM modules, the one that locks first will have the advantage of 'jamming' his target before he can activate his ECMs, thus effectively stopping a opponent from using any jamming equipment. (To jam, u need to lock!)
Drones are also an advantage if you manage to lock the enemy first and instruct drones to attack him, before you are jammed by the enemy. Once the instruction are given, the drones will continue to harrass the enemy even if you lose your lock due to being 'jammed' by the opponent.
*edit: I just thought this would help some people...
edited by Buck 11/31/06
new electronic warfare drones change this tactic somewhat also...beware.