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A little note to have in your ingame notpad :)

Posted: January 12th, 2008, 1:26 am
by lozzy1987
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal


People who are very interested in training the various
learning skills often ask what order it would be best to
train the skills. Though it does vary slightly character to
character, the following list will give you a pretty good
idea for the most effective order to train the skills.

Instant Recall 1
Analytical Mind 1
Learning 1
Instant Recall 2
Analytical Mind 2
Learning 2
Instant Recall 3
Analytical Mind 3
Learning 3
Instant Recall 4
Analytical Mind 4
Learning 4
Instant Recall 5
Eidetic Memory 1
Eidetic Memory 2
Eidetic Memory 3
Eidetic Memory 4
Analytical Mind 5
Logic 1
Logic 2
Logic 3
Logic 4
Learning 5
Spatial Awareness 1
Spatial Awareness 2
Spatial Awareness 3
Spatial Awareness 4
Spatial Awareness 5
Iron Will 1
Iron Will 2
Iron Will 3
Iron Will 4
Iron Will 5
Empathy 1
Empathy 2
Empathy 3
Empathy 4
Empathy 5
Focus 1
Clarity 1
Presence 1
Focus 2
Clarity 2
Presence 2
Focus 3
Clarity 3
Presence 3
Focus 4
Clarity 4
Presence 4

For the average player without implants, this process
would take about 60 days and you’ll be training 2.36
times as fast as you were to begin with. Though it would
eventuallybe worthwhile to train the advanced learning
skills to level 5,

2006.06.26 18:02
---> Mission ---<
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5%
Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5% Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier

Damage type to protect against:
Angel - All
Amarr Navy - EM & Thermal
Blood - EM & Thermal
Caldary navy - Kinetic & Thermal
Gallente - Kinetic & Thermal
Guristas - Kinetic & Thermal
Khanid - EM & Thermal
Mercenary - EM & Thermal & Kin
Mordus - Kinetic & Thermal
Sansha - EM & Thermal
Serpentis - Kinetic & Thermal

Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal

Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship

Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire

Agent LP reward Offers:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battle

Posted: January 13th, 2008, 1:07 pm
by Tault_admin
Can members say yay or nay to this being moved to a confirmed section.

Posted: January 21st, 2008, 4:43 am
by tault_nazeroth
Yeah its a pretty complete list of valuable stats. Though the info would have been copied verbatim off another site.

a little more info

Posted: January 27th, 2008, 10:20 pm
by exiliant
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.00

Posted: March 19th, 2008, 8:06 pm
by striker12
YAY