Command List
Posted: November 20th, 2004, 9:41 pm
Commandlist:
include(C:\test\lol.fss);
include(common/test.fss);
AppCommands:
app=Appname;
Variable Commands:
set $var=10;
Math:
inc $var;
dec $var;
add $var,$var2;
sub $var,$var2;
mul $var,$var2;
div $var,$var2;
randomize(1,100,$var);
dtoh($var); //DectoHex
Memory Commands:
rpm($var,0x00000,INT); //INT,FLOAT,DOUBLE
Screen Commands:
::getpixel($var,$x,$y);
Output Commands:
::click($x,$y,$times);
::dclick($x,$y);
::key($var);
::key($var,ALT);
::key($var,SHIFT);
::key($var,CTRL);
::string($var);
::drag($x,$y,1); //takes it
::drag($x,$y,0); //drops it
key($var); //Sends a key to the application named with "app=";
string($var); //Sends a string to the application named with "app=";
Other:
beep; //beeps 1 time
stop; //Stops the Script
Sleep($var); //Sleeps for X ms
msgbox($var);
msgbox('Hello world!');
Important stuff:
for(set $i=0;$i<$x;inc $i)
{
}
while($i>$b)
{
}
@label
goto label; //__start and __end are 2 fix constants
if($a==$b)
{
}
else
{
}
Functions:
lol();
function lol()
{
}
return; //jmps back to call-line
clear_buffer; // clears the return buffer
include(C:\test\lol.fss);
include(common/test.fss);
AppCommands:
app=Appname;
Variable Commands:
set $var=10;
Math:
inc $var;
dec $var;
add $var,$var2;
sub $var,$var2;
mul $var,$var2;
div $var,$var2;
randomize(1,100,$var);
dtoh($var); //DectoHex
Memory Commands:
rpm($var,0x00000,INT); //INT,FLOAT,DOUBLE
Screen Commands:
::getpixel($var,$x,$y);
Output Commands:
::click($x,$y,$times);
::dclick($x,$y);
::key($var);
::key($var,ALT);
::key($var,SHIFT);
::key($var,CTRL);
::string($var);
::drag($x,$y,1); //takes it
::drag($x,$y,0); //drops it
key($var); //Sends a key to the application named with "app=";
string($var); //Sends a string to the application named with "app=";
Other:
beep; //beeps 1 time
stop; //Stops the Script
Sleep($var); //Sleeps for X ms
msgbox($var);
msgbox('Hello world!');
Important stuff:
for(set $i=0;$i<$x;inc $i)
{
}
while($i>$b)
{
}
@label
goto label; //__start and __end are 2 fix constants
if($a==$b)
{
}
else
{
}
Functions:
lol();
function lol()
{
}
return; //jmps back to call-line
clear_buffer; // clears the return buffer