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Arrow Key Movement (do you want it?)

Posted: July 11th, 2005, 10:28 pm
by atti
I'm new to RO, but I've already taken a disliking to the click-to-move style.

I'm an arrow man, and I think I have a solution.

I've been experimenting with packets recently, and I'm thinking of making a program (C# if I can) that will move you 1 unit in the correct direction by sending the corresponding packet.
Also, perhaps I could make a waypoint runner using the same methods.

I will probably do this for myself if i get really into RO, but I'm just wondering if anyone shares my interests.

Posted: July 16th, 2005, 7:39 pm
by tault_o0ofoulo0o
I'll test it if you want, I can throw up a private server for us to test on. If you wanna look through the server's source to make sure you have all of the packets required to control movement then heres the latest SVN (updated pretty frequently, just look for the highest version number). You'll also need the cygwin files put in the directory with the .exe's

http://files.deltaanime.net/index.php?path=wiz/

Keep in mind that there is two movement systems, eAthena type and Aegis type, not sure exactly what the differences are but Aegis is used by official servers. (kRO, iRO, etc) while eAthena is used by the majority of private servers (agRO, andzRO, my server, etc)
As far as I know the eAthena is just optimized to reduce system resources used, but increase network bandwidth used as the cost.

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My Hero:
Image

Posted: June 24th, 2006, 8:40 pm
by miotic
wow you guys are good!

Posted: June 24th, 2006, 11:53 pm
by lilfisher
1 year bump ftw!

Posted: January 23rd, 2007, 11:58 am
by shijinkun
Did this ever get completed, because ive always looked for a program to do that because the clicking and moving not for me, love the game though.

Posted: March 30th, 2007, 4:24 pm
by remzrolelr
Eh doubt it got completed

Posted: May 26th, 2007, 5:11 am
by zhinx
ouch i love the arrow thingy to move my char and juz clik the monsters!

Posted: December 1st, 2007, 7:19 pm
by ray004
that's cool i want to try it

Posted: December 12th, 2009, 10:01 pm
by censorvii
It'd be much more difficult to play.