Lineage2 how it is?
Posted: August 21st, 2006, 1:04 pm
Hi everyone...
L2 guide
What is Lineage 2?
Is a fantasy massively multiplayer computer role-playing game (MMORPG) and sequel to Lineage. It has become very popular since its October 1, 2003 launch, reporting 1.5 million subscribers worldwide in September 2004. According to 1st-half 2005 data, Lineage II has approximately 2.25 million subscribers worldwide, the second most popular MMORPG in the world. It falls behind World of Warcraft, which currently has more than 6.5 million active subscriptions and is the largest MMORPG in the world.
Chronicles
A large-scale update is done in Lineage II every half of a year. As the "Chronicle" number advances, a new story develops. There are major game alterations each time with the current "Chronicle update", and the game balance was greatly changed in every case so far.
Chronicle 1 : Harbringers of War
Chronicle 1 was released in July 2004, officially adding siege warfare to the game. Taking a castle allowed the owners to tax the city/town that the castle controlled, allowing them to tax up to 15%.
Chronicle 2 : Age of Splendor
In Chronicle 1, when a clan successfully won, there was not much gained from the siege other than reputation and pride. After Chronicle 2 was released in December 2004, a manor system was added. New parts of the map were added as well, such as the water city of Heine, Devastated Castle, Tower of Insolence, the castle of Innadril, the Aden Coliseum, Alligator Island, Field of Whispers, Field of Silence, and others.
Chronicle 3 : Rise of Darkness
With Chronicle 3, released May 2005, comes a new twist to the L2 universe called the Seven Signs. The idea behind this twist is to pit two factions (Dusk & Dawn) against one another in a competition for Seals, this competition is voluntary but to not join will hinder your progress later in the game (once you're a high level player). Seals are items dropped by mobs that when turned in, will give you Ancient Adena. Ancient Adena is another level of the Economy in L2 and will allow you to purchase items you wouldn't normally have access to from normal channels.
The addition of the Seven Signs competition brings with it a large number of dungeons across Aden called Catacombs and Necropoli that only participants in the competition can access. For one week you compete and get as many seals that you can for your side and turn most of them in. If your side wins after the week you will be given exclusive access to the Catacombs/Necropoli and the losing side will be locked out. During this period you can also exchange your seals for Ancient Adena. There is also a part called the Festival for which you and a party of at least 5 people enter a room and kill monsters (also called mobs) until a time limit is up. This part of the Seven Signs also contributes to your score in the Seals competition. The writer has yet to get involved in this part of the competition.
Other notable changes are that castle owners now have access to a Wyvern (Dragon) that they can fly around Aden. Wyverns also have a fire breath skill. It should also be noted that they are very expensive to spawn and keep alive while in use. A Grade armor/weapons have also been added as well as a subclass system that allows you to add another class to your character after level 75.
Chronicle 4: Scions of Destiny
Scions of Destiny was released on February 8, 2006. It features expanded content in the form of new territories, enemies, summons, equipment, and a system designed to reward diligent, high level players that are victorious in a tournament in which they contend with other players in single combat.It includes more information about everything that will be added after the update. It is also updated with information about the updates on the Korean beta. This expansion was released by NCSoft's North American counterpart on their Public Test Server on the 8th of January, 2006.
Chronicle 5: Oath of Blood
New changes are made in Chronicle 5 are centered around the clan system, though there were some other changes. The information is currently only in Korean and can be found at [2].
Clan reputation can now be earned through Clan Academy, Clan Warfare, Clan Hall Battles and Clan Quests. Clan Reputation can be used to increase the rank of the clan to unlock clan skills and items. Clans of rank 5 and higher can create academies for the purpose of training and developing clan members. Members that complete their second class transfers through the academy receive commemorative items and increases the clan's reputation. Clan members of level 5 and higher can obtain a clan title (title is functionless).
Roughly 50 skills were added for levels 60+ and the function of certain skills were refined.
An extensive new crafting system was also introduced based on Life Crystals farmed from raid bosses, which can be traded to NPCs for items.
IF you want to know more about C5 see this
http://www.taultunleashed.com/phpbb2/about32602.html posted by barlok
Characters
Characters act as a player’s avatar within the game. Players are afforded up to 7 characters per server. As characters kill non-player character (NPC) monsters, they accumulate experience and skill points (SP). As experience points accumulate, the character levels. In Chronicle 5, the level cap has been set at 80. Players purchase and then upgrade their character’s skills using SP.
Races and Classes
When players create a character they can choose from five races. Players choose either fighter or mystic, with the exception of Dwarves who may only choose fighter. The initial choice will act as an archetype for later profession options. At level 20, players are able to change their character’s class by completing the first class transfer quest. The next transfer is completed at level 40. The third and final class transfer occurs at level 76.
Humans
Humans in Lineage II are similar to Humans in the modern world. Humans currently have the greatest dominion in the world and the largest population. They are considered to be the most balanced of the races and have the largest number of available classes.They often mix with other races and inter-marry with other races.
Their physical and mental capacity are well balanced. Humans excel in their adaptability and ability to learn. Comparing with other races, Humans display more individual differences among themselves. They display a wide variety of dispositions such as greed, idealism, cowardice, and piety. Presently, the race holds the greatest influence on the continent.
History
While most Humans would deny it, their race was made by Gran Kain, god of destruction, with the help of other gods. In the beginning of the world, Humans were slaves who served giants. After the giants' downfall, while Elves and Orcs were competing with each other for the control of the continent, Humans learned magic from the Elves and quickly expanded their influence.
In the end, Humans who used to be the weakest race became the race who rule over the continent. Then, with the founding of prominent countries such as Elmore-Aden Empire, Perios Kingdom etc, Human history and culture have matured over time.
Human Fighters
Base Stats:
INT STR CON MEN DEX WIT
21 40 43 25 30 11
Warriors: Warriors are the middle way of the warriors, combining good offense with good defense. They can use heavy as well as light armor, the later better than the rogues.
Warlord: The Warlord is more proficient against a group of enemies than against a solo opponent. This is the only class that exclusively specializes into polearms, which offer only as much damage as a singlehanded weapon, but are the only weapon that can damage multiple opponents at a time.
Dreadnought
Gladiator: Gladiators can deal out extraordinary amounts of damage to a single opponent. They specialize mostly into dual swords, and are the strongest class for these weapons, even if they are also decent with single swords and blunts. The only non-damage skill they get is a simple stun for blunt weapons.
Duelist
Knights: Knights specialize into defense, wear heavy armor, and wield a shield combined with a sword or blunt weapon. Most importantly, they get the Shield Stun, the best stun ability in the game. Because of their extraordinary defense against both physical and magical attacks, these classes are relatively easy to solo, and are very dangerous opponents in PvP.
Paladin: Paladins use the power of the holy gods for protection of party members and to defeat the undead. The Paladins white magic may be used for defense or to heal.
Phoenix Knight
Dark Avenger: Dark Avengers specialize into dark magic, which is offensive rather than defensive, and includes status-changing and damage-reflecting spells. They can also summon a Dark Panther to aid them in battle.
Hell Knight
Rogues: Rogues focus on excessive damage dealing and ranged attacks, rather than good defense. They wear light armor and wield daggers or bows. Human Rogues heal faster than any other class while sitting, because they get both the human/orcish Relax skill as well as the skill for faster healing that is otherwise exclusive for dwarves.
Treasure Hunter: The Treasure Hunter can move silently and uses a dagger deal extra ordinary amounts of melee damage. They get also a skill to backstab enemies. They also get a broad palette to separate single mobs from the rest of their social group, or to avoid attacks or end an ongoing battle. This class is infamous for being PK because their skills alone can deal so much damage, even with a cheap weapon. This class is relatively weak on low levels, because they get the important skills for more and harder criticals only when they level up.
Adventurer
Hawkeye: The Hawkeye prefers the bow over all other weapons. Hawkeyes have the second fastest attack speed of all archers (behind Silver Rangers) and a balance of power and critical between the Phantom Ranger and the Silver Ranger, yet have the lowest running speed and evasion. They are especially wanted for clans which hold a castle, because human archers get exclusively a skill which doesnt allow them to move for a while, but allows them to have extraordinary range and damage: perfect for defending from castle walls.
Sagittarius
Human Mystics
Base Stats:
INT STR CON MEN DEX WIT
41 22 27 39 21 20
Wizards: Human Wizards are the offensive spellcasters. They divide the magical forces in the world into the four elements, light, and darkness. They can use middle level elemental magic, black magic and summoning magic.
Sorcerer: The Sorcerer uses fire and wind magic to cast offensive spells from a distance. They also get mass sleep and the powerful Cancel ability to remove buffer spells from opponents. An important detail is that Sorcerers are the only wizard that gets full access to the Concentration buff which in this strength is only available for some of the clerical classes. Sorcerers wear only robes. All in all, they are probably the most general kind of offensive spellcaster.
Archmage
Necromancer: The Necromancer uses dark magic. They are especially strong with debuffing, being able to silence, sleep, paralyze and otherwise hamper their victims. Their damage spells are the strongest in the game, but are exclusively based on dark magic and therefore not operational on some opponents. Additionaly, they have no mass damage spells. They are also summoners, but they need to kill an opponent to get one of their summons, and the summon will vanish again after some time. They can not buff this summon very much, but they can share hitpoints with it like the other summoners. This class is a fearful opponent in PvP, maybe the only kind of wizard who stands a good chance against archers. Necromancers wear only robes.
Soultaker
Warlock: The Warlock can summon cats to fight for him and supports them through special buff spells (that only work on the own summon). They are often considered the best of the three summoners classes, because they can, for example, paralyze their opponents through their cubics. Warlocks wear robes or light armor.
Arcana Lord
Clerics: Clerics are Human Mystics who borrow the power of the gods to perform miracles. While they often belong to religious organizations, some of them refuse to ally themselves with any one religion.
Bishop: This is the most specialized and best healer class, but have hardly any boost spells. They also have the best spell selection against undead. Bishops wear robes or light armor.
Cardinal
Prophet: The Prophet uses protect magic to boost others and weaken enemies. They get however no healing magic at all. They can wear all types of armor, even heavy, even if many people will prefer robes for any kind of mystic.
Hierophant
Elves
Einhasad, god of creation, made the Elf race by instilling the spirit of water into a leaf of the Mother Tree. The Elves possess excellent intelligence, beauty and an extremely long life span. They once dominated the continent by using their high level of magic power. However, after being betrayed by Humans, their power diminished and for the past several hundred years, they have lived in seclusion in a huge forest in the Oren region.
However, now, they have resumed their contact with the outside world. Especially, many young Elves have ventured into human society and have become active members. They worship Eva, their goddess. They love and treasure Mother Nature, and display an aristocratic appearance. For this reason, they often are accused of hypocrisy by other races.
History
Elves used to be able to perform magic more skillfully than any other race. After the giants' fall, they dominated the continent for a while. However, due to their war with the Orcs and also due to the betrayal of Humans, who they thought were their allies, the Elves fell from their position of power.
The confrontation with the Brown Elves also greatly weakened their strength. Now, they have only meager influence on the continent.
Elven Fighters
Base Stats:
INT STR CON MEN DEX WIT
23 36 36 26 35 14
Elven Knights: Elven Knights are different from human Knights in their heightened agility and their ability to cast healing magic. In addition, they have a very fast movement speed.
Temple Knight: Temple Knights use summoning magic in addition to their normal attacks.
Eva's Templar
Swordsinger: Swordsingers use battle songs to aid their party members with healing and defensive magics. Thanks to their songs, they can gain extreme evasion and defense ratings, and should not be underestimated in PvP.
Sword Muse
Elven Scouts: Elven Scouts use daggers and bows as their primary weapons. They also possess healing magic.
Plains Walker: The Plains Walker is similar to the human Treasure Hunter in that he can backstab his opponents. Plains Walkers can use their magic to increase their running speed. While they dont heal as fast while sitting, they can make sure no aggressive mobs interrupt them while being in this state.
Wind Rider
Silver Ranger: The Silver Ranger is similar to the human Hawkeye and uses a bow as his primary weapon. Unlike the Hawkeye, a Silver Ranger possesses healing magic.
Moonlight Sentinel
Elven Mystics
Base Stats:
INT STR CON MEN DEX WIT
37 21 25 40 24 23
Elven Wizards: Elves are limited to the elemental and summoning magics. They are especially popular because they are the fastest casters.
Spellsinger: Spellsingers deal primarily in water magic. Like sorcerers they get the Cancel ability and a party friendly Mass Sleep.
Mystic Muse
Elemental Summoner: Elemental Summoners summon unicorns to fight for them. They summon elemental creatures and support them with defensive magics.
Elemental Master
Elven Oracles: Like human Clerics, elven Oracles are Mystics who perform miracles using the power of the gods. As they worship different gods, their spells are different.
Elven Elder: Elven Elders are the second best of the healers, can teleport the whole party to town, and have some nice unique support spells such as "Resist Shock", the only anti-stun buff in the game.
Eva's Saint
....to be continued.... when i get more time
See ya
L2 guide
What is Lineage 2?
Is a fantasy massively multiplayer computer role-playing game (MMORPG) and sequel to Lineage. It has become very popular since its October 1, 2003 launch, reporting 1.5 million subscribers worldwide in September 2004. According to 1st-half 2005 data, Lineage II has approximately 2.25 million subscribers worldwide, the second most popular MMORPG in the world. It falls behind World of Warcraft, which currently has more than 6.5 million active subscriptions and is the largest MMORPG in the world.
Chronicles
A large-scale update is done in Lineage II every half of a year. As the "Chronicle" number advances, a new story develops. There are major game alterations each time with the current "Chronicle update", and the game balance was greatly changed in every case so far.
Chronicle 1 : Harbringers of War
Chronicle 1 was released in July 2004, officially adding siege warfare to the game. Taking a castle allowed the owners to tax the city/town that the castle controlled, allowing them to tax up to 15%.
Chronicle 2 : Age of Splendor
In Chronicle 1, when a clan successfully won, there was not much gained from the siege other than reputation and pride. After Chronicle 2 was released in December 2004, a manor system was added. New parts of the map were added as well, such as the water city of Heine, Devastated Castle, Tower of Insolence, the castle of Innadril, the Aden Coliseum, Alligator Island, Field of Whispers, Field of Silence, and others.
Chronicle 3 : Rise of Darkness
With Chronicle 3, released May 2005, comes a new twist to the L2 universe called the Seven Signs. The idea behind this twist is to pit two factions (Dusk & Dawn) against one another in a competition for Seals, this competition is voluntary but to not join will hinder your progress later in the game (once you're a high level player). Seals are items dropped by mobs that when turned in, will give you Ancient Adena. Ancient Adena is another level of the Economy in L2 and will allow you to purchase items you wouldn't normally have access to from normal channels.
The addition of the Seven Signs competition brings with it a large number of dungeons across Aden called Catacombs and Necropoli that only participants in the competition can access. For one week you compete and get as many seals that you can for your side and turn most of them in. If your side wins after the week you will be given exclusive access to the Catacombs/Necropoli and the losing side will be locked out. During this period you can also exchange your seals for Ancient Adena. There is also a part called the Festival for which you and a party of at least 5 people enter a room and kill monsters (also called mobs) until a time limit is up. This part of the Seven Signs also contributes to your score in the Seals competition. The writer has yet to get involved in this part of the competition.
Other notable changes are that castle owners now have access to a Wyvern (Dragon) that they can fly around Aden. Wyverns also have a fire breath skill. It should also be noted that they are very expensive to spawn and keep alive while in use. A Grade armor/weapons have also been added as well as a subclass system that allows you to add another class to your character after level 75.
Chronicle 4: Scions of Destiny
Scions of Destiny was released on February 8, 2006. It features expanded content in the form of new territories, enemies, summons, equipment, and a system designed to reward diligent, high level players that are victorious in a tournament in which they contend with other players in single combat.It includes more information about everything that will be added after the update. It is also updated with information about the updates on the Korean beta. This expansion was released by NCSoft's North American counterpart on their Public Test Server on the 8th of January, 2006.
Chronicle 5: Oath of Blood
New changes are made in Chronicle 5 are centered around the clan system, though there were some other changes. The information is currently only in Korean and can be found at [2].
Clan reputation can now be earned through Clan Academy, Clan Warfare, Clan Hall Battles and Clan Quests. Clan Reputation can be used to increase the rank of the clan to unlock clan skills and items. Clans of rank 5 and higher can create academies for the purpose of training and developing clan members. Members that complete their second class transfers through the academy receive commemorative items and increases the clan's reputation. Clan members of level 5 and higher can obtain a clan title (title is functionless).
Roughly 50 skills were added for levels 60+ and the function of certain skills were refined.
An extensive new crafting system was also introduced based on Life Crystals farmed from raid bosses, which can be traded to NPCs for items.
IF you want to know more about C5 see this
http://www.taultunleashed.com/phpbb2/about32602.html posted by barlok
Characters
Characters act as a player’s avatar within the game. Players are afforded up to 7 characters per server. As characters kill non-player character (NPC) monsters, they accumulate experience and skill points (SP). As experience points accumulate, the character levels. In Chronicle 5, the level cap has been set at 80. Players purchase and then upgrade their character’s skills using SP.
Races and Classes
When players create a character they can choose from five races. Players choose either fighter or mystic, with the exception of Dwarves who may only choose fighter. The initial choice will act as an archetype for later profession options. At level 20, players are able to change their character’s class by completing the first class transfer quest. The next transfer is completed at level 40. The third and final class transfer occurs at level 76.
Humans
Humans in Lineage II are similar to Humans in the modern world. Humans currently have the greatest dominion in the world and the largest population. They are considered to be the most balanced of the races and have the largest number of available classes.They often mix with other races and inter-marry with other races.
Their physical and mental capacity are well balanced. Humans excel in their adaptability and ability to learn. Comparing with other races, Humans display more individual differences among themselves. They display a wide variety of dispositions such as greed, idealism, cowardice, and piety. Presently, the race holds the greatest influence on the continent.
History
While most Humans would deny it, their race was made by Gran Kain, god of destruction, with the help of other gods. In the beginning of the world, Humans were slaves who served giants. After the giants' downfall, while Elves and Orcs were competing with each other for the control of the continent, Humans learned magic from the Elves and quickly expanded their influence.
In the end, Humans who used to be the weakest race became the race who rule over the continent. Then, with the founding of prominent countries such as Elmore-Aden Empire, Perios Kingdom etc, Human history and culture have matured over time.
Human Fighters
Base Stats:
INT STR CON MEN DEX WIT
21 40 43 25 30 11
Warriors: Warriors are the middle way of the warriors, combining good offense with good defense. They can use heavy as well as light armor, the later better than the rogues.
Warlord: The Warlord is more proficient against a group of enemies than against a solo opponent. This is the only class that exclusively specializes into polearms, which offer only as much damage as a singlehanded weapon, but are the only weapon that can damage multiple opponents at a time.
Dreadnought
Gladiator: Gladiators can deal out extraordinary amounts of damage to a single opponent. They specialize mostly into dual swords, and are the strongest class for these weapons, even if they are also decent with single swords and blunts. The only non-damage skill they get is a simple stun for blunt weapons.
Duelist
Knights: Knights specialize into defense, wear heavy armor, and wield a shield combined with a sword or blunt weapon. Most importantly, they get the Shield Stun, the best stun ability in the game. Because of their extraordinary defense against both physical and magical attacks, these classes are relatively easy to solo, and are very dangerous opponents in PvP.
Paladin: Paladins use the power of the holy gods for protection of party members and to defeat the undead. The Paladins white magic may be used for defense or to heal.
Phoenix Knight
Dark Avenger: Dark Avengers specialize into dark magic, which is offensive rather than defensive, and includes status-changing and damage-reflecting spells. They can also summon a Dark Panther to aid them in battle.
Hell Knight
Rogues: Rogues focus on excessive damage dealing and ranged attacks, rather than good defense. They wear light armor and wield daggers or bows. Human Rogues heal faster than any other class while sitting, because they get both the human/orcish Relax skill as well as the skill for faster healing that is otherwise exclusive for dwarves.
Treasure Hunter: The Treasure Hunter can move silently and uses a dagger deal extra ordinary amounts of melee damage. They get also a skill to backstab enemies. They also get a broad palette to separate single mobs from the rest of their social group, or to avoid attacks or end an ongoing battle. This class is infamous for being PK because their skills alone can deal so much damage, even with a cheap weapon. This class is relatively weak on low levels, because they get the important skills for more and harder criticals only when they level up.
Adventurer
Hawkeye: The Hawkeye prefers the bow over all other weapons. Hawkeyes have the second fastest attack speed of all archers (behind Silver Rangers) and a balance of power and critical between the Phantom Ranger and the Silver Ranger, yet have the lowest running speed and evasion. They are especially wanted for clans which hold a castle, because human archers get exclusively a skill which doesnt allow them to move for a while, but allows them to have extraordinary range and damage: perfect for defending from castle walls.
Sagittarius
Human Mystics
Base Stats:
INT STR CON MEN DEX WIT
41 22 27 39 21 20
Wizards: Human Wizards are the offensive spellcasters. They divide the magical forces in the world into the four elements, light, and darkness. They can use middle level elemental magic, black magic and summoning magic.
Sorcerer: The Sorcerer uses fire and wind magic to cast offensive spells from a distance. They also get mass sleep and the powerful Cancel ability to remove buffer spells from opponents. An important detail is that Sorcerers are the only wizard that gets full access to the Concentration buff which in this strength is only available for some of the clerical classes. Sorcerers wear only robes. All in all, they are probably the most general kind of offensive spellcaster.
Archmage
Necromancer: The Necromancer uses dark magic. They are especially strong with debuffing, being able to silence, sleep, paralyze and otherwise hamper their victims. Their damage spells are the strongest in the game, but are exclusively based on dark magic and therefore not operational on some opponents. Additionaly, they have no mass damage spells. They are also summoners, but they need to kill an opponent to get one of their summons, and the summon will vanish again after some time. They can not buff this summon very much, but they can share hitpoints with it like the other summoners. This class is a fearful opponent in PvP, maybe the only kind of wizard who stands a good chance against archers. Necromancers wear only robes.
Soultaker
Warlock: The Warlock can summon cats to fight for him and supports them through special buff spells (that only work on the own summon). They are often considered the best of the three summoners classes, because they can, for example, paralyze their opponents through their cubics. Warlocks wear robes or light armor.
Arcana Lord
Clerics: Clerics are Human Mystics who borrow the power of the gods to perform miracles. While they often belong to religious organizations, some of them refuse to ally themselves with any one religion.
Bishop: This is the most specialized and best healer class, but have hardly any boost spells. They also have the best spell selection against undead. Bishops wear robes or light armor.
Cardinal
Prophet: The Prophet uses protect magic to boost others and weaken enemies. They get however no healing magic at all. They can wear all types of armor, even heavy, even if many people will prefer robes for any kind of mystic.
Hierophant
Elves
Einhasad, god of creation, made the Elf race by instilling the spirit of water into a leaf of the Mother Tree. The Elves possess excellent intelligence, beauty and an extremely long life span. They once dominated the continent by using their high level of magic power. However, after being betrayed by Humans, their power diminished and for the past several hundred years, they have lived in seclusion in a huge forest in the Oren region.
However, now, they have resumed their contact with the outside world. Especially, many young Elves have ventured into human society and have become active members. They worship Eva, their goddess. They love and treasure Mother Nature, and display an aristocratic appearance. For this reason, they often are accused of hypocrisy by other races.
History
Elves used to be able to perform magic more skillfully than any other race. After the giants' fall, they dominated the continent for a while. However, due to their war with the Orcs and also due to the betrayal of Humans, who they thought were their allies, the Elves fell from their position of power.
The confrontation with the Brown Elves also greatly weakened their strength. Now, they have only meager influence on the continent.
Elven Fighters
Base Stats:
INT STR CON MEN DEX WIT
23 36 36 26 35 14
Elven Knights: Elven Knights are different from human Knights in their heightened agility and their ability to cast healing magic. In addition, they have a very fast movement speed.
Temple Knight: Temple Knights use summoning magic in addition to their normal attacks.
Eva's Templar
Swordsinger: Swordsingers use battle songs to aid their party members with healing and defensive magics. Thanks to their songs, they can gain extreme evasion and defense ratings, and should not be underestimated in PvP.
Sword Muse
Elven Scouts: Elven Scouts use daggers and bows as their primary weapons. They also possess healing magic.
Plains Walker: The Plains Walker is similar to the human Treasure Hunter in that he can backstab his opponents. Plains Walkers can use their magic to increase their running speed. While they dont heal as fast while sitting, they can make sure no aggressive mobs interrupt them while being in this state.
Wind Rider
Silver Ranger: The Silver Ranger is similar to the human Hawkeye and uses a bow as his primary weapon. Unlike the Hawkeye, a Silver Ranger possesses healing magic.
Moonlight Sentinel
Elven Mystics
Base Stats:
INT STR CON MEN DEX WIT
37 21 25 40 24 23
Elven Wizards: Elves are limited to the elemental and summoning magics. They are especially popular because they are the fastest casters.
Spellsinger: Spellsingers deal primarily in water magic. Like sorcerers they get the Cancel ability and a party friendly Mass Sleep.
Mystic Muse
Elemental Summoner: Elemental Summoners summon unicorns to fight for them. They summon elemental creatures and support them with defensive magics.
Elemental Master
Elven Oracles: Like human Clerics, elven Oracles are Mystics who perform miracles using the power of the gods. As they worship different gods, their spells are different.
Elven Elder: Elven Elders are the second best of the healers, can teleport the whole party to town, and have some nice unique support spells such as "Resist Shock", the only anti-stun buff in the game.
Eva's Saint
....to be continued.... when i get more time
See ya