How to find ID,Quests etc
Posted: May 12th, 2008, 3:09 pm
First of all you need this file:
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If you open this txt you can see all quests.An easy way to start is by search in the following blue words :
if (reply == 1)or if(ask == xxx)which xxx is the quest_id.
You can also search for these:
GiveItem1(talker, @ it gives you item,or adena
IncrementParam(talker, @PARAM_EXP it gives you xp or sp.
if(talker.quest_last_reward_time !=hey you just finished your quest
SoundEffect(talker, "ItemSound.quest_finish")the same ...
some more:
Talker Talker is you
HaveMemo(talker, @quest_name)read memo (if you have this quest accepted)
SetMemo(talker, @quest_name)write memo, usually when you accept quest
RemoveMemo(talker, @quest_name)remove memo, usually at the end of quests
GetMemoState(talker, @quest_name)==0 read memo state,some quests use it as a counter,and goes +1 each time
SetMemoState(talker, @quest_name)==0 set memo state usually 1-20
GiveItem1(talker, @quest_item or adena gives to talker "you" this item
DeleteItem1(talker, @quest_item or adena delet from talker "you" this item
IncrementParam(talker, @PARAM_EXP,xp Increases your XP
IncrementParam(talker, @PARAM_SP,sp Increases your SP
ShowPage(talker, "filename.htm") Opens this htm
Note thats its the default c1's questdata.Most c3 servers have modified this threw AI.
now you can start searching.
Register to unlock hidden link
If you open this txt you can see all quests.An easy way to start is by search in the following blue words :
if (reply == 1)or if(ask == xxx)which xxx is the quest_id.
You can also search for these:
GiveItem1(talker, @ it gives you item,or adena
IncrementParam(talker, @PARAM_EXP it gives you xp or sp.
if(talker.quest_last_reward_time !=hey you just finished your quest
SoundEffect(talker, "ItemSound.quest_finish")the same ...
some more:
Talker Talker is you
HaveMemo(talker, @quest_name)read memo (if you have this quest accepted)
SetMemo(talker, @quest_name)write memo, usually when you accept quest
RemoveMemo(talker, @quest_name)remove memo, usually at the end of quests
GetMemoState(talker, @quest_name)==0 read memo state,some quests use it as a counter,and goes +1 each time
SetMemoState(talker, @quest_name)==0 set memo state usually 1-20
GiveItem1(talker, @quest_item or adena gives to talker "you" this item
DeleteItem1(talker, @quest_item or adena delet from talker "you" this item
IncrementParam(talker, @PARAM_EXP,xp Increases your XP
IncrementParam(talker, @PARAM_SP,sp Increases your SP
ShowPage(talker, "filename.htm") Opens this htm
Note thats its the default c1's questdata.Most c3 servers have modified this threw AI.
now you can start searching.