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BLU Mage Level Cap Spell Glitch

Posted: June 11th, 2007, 3:41 pm
by sniper104
Hey guys :o Got a relatively interesting glitch for the Blue mage which makes doing level capped BCNMs, ENMs, and missions quite easy.

Basically, any spells put onto the character that are the level of the cap (yet past the "Blue Magic Point" cut off) will stay on the character during these capped instances.

I realized I was wholey unclear too:

In CAPPED BCNMs, you can equip up to 45 points of Blue Magic as LONG as the level of the spells are equal to or below the cap.


Examples:

In a 40 cap BCNM, you would normally be capped at 25 blue magic points. Fill up your list to 25 points with spells that you would like to use.

Past that you could add combinations like:
Battle Dance + Uppercut for Attack Bonuses
or
Grandslam + Terror Touch for Defense Bonuses

Further more, you can fill your list with a wide variety of quick cast, high damage spells so you can constantly "wheel nuke" the BCNM mobs.


Or you can just massively whore stats such as STR or DEX to give your spells a much bigger kick.


When you do it, it'll display your blue magic points as being a higher number out of 25 (Assuming its a 40 cap zone)- eg: "32/25" or "45/25".

Regardless, if you are a level 75 BLU you can now equip 45 points of Blue Magic in level capped areas :o Enjoy!





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As an FYI, this was recently posted on a public forum about an hour after I posted it here... which sort of negates this. None-the-less, good info right here. So I'll leave it.
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Posted: June 12th, 2007, 6:12 pm
by gamer2
Patched

Posted: June 12th, 2007, 6:49 pm
by pharod
yeah, they fixed this with todays update.

Posted: June 13th, 2007, 8:44 am
by vaxthemonk
I've been using that trick for so long.. some moron on KI decided to post it and now everyone knew + got patched.

Awsome :/