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Aggro anchor for farm teams

Posted: November 8th, 2009, 12:06 am
by polixines
I made a stone/ice tank. He is strictly for aggro grabbing. He has 8 toggles going for him in combat. I selected only defenses that work with granite armor and rooted.
He has: Stone skin, earths embrace, mud pots, rooted, and granite armor. Teleport, recall friend. Hurdle, health, and fitness. Maneuvers, assault, and tactics. Kick, tough, and weave. Conserve Power and physical perfection. Frozen fists, Ice sword, taunt, ice patch, greater ice sword, and frozen aura.
I put ice patch on spam with 3 recharge enhancements. He doest do much damage, but he has stood up to AV's taking very little damage, and holding the aggro. I use him in my farms to grab the mobs initially, then my scrapper to grab a second set and bring them all together and kill them. To test him I have left him on a mish with full mob of 54's pouonding on him. 30 min later still there being pounded on.

Posted: November 10th, 2009, 9:39 am
by Tault_admin
Can members say yay or nay to this so we may give tu bucks and/or premium. If you nay the submission remember to include as to why.

Aggro

Posted: November 17th, 2009, 8:21 am
by shandy101
Any Tank can max out their defence and use auto-aggro (Taunt is the most used). Ice and Stone Tanks are the most common but i use Superstrength/Invulnerability and it still can be done. If pressed for an answer this one is a nay!

I like to see others get rewards but i am known for my honest opinion, sorry.