Page 1 of 2
Noticing a crafting bug since this mornings patch
Posted: February 19th, 2005, 7:25 pm
by palamedes
I'm noticing a new bug since the latest patch.
I find that while the program for the most part works as it should, it doesn't always click the "begin" button on the first try..
Almost like you might want to add a second double click there. I dont know if this is due to lag, or if there is an issue with the program with the new patch or if its just me.. but.. there is something wrong there.
It doesn't do it every time either.. I'd say it does it once every 5 or 6 cycles.
I have also noticed that it appears to miss buffs a little more often since the patch this morning..
Thoughts?
Re: Noticing a crafting bug since this mornings patch
Posted: February 21st, 2005, 5:34 am
by fullblast
Bah, missed this post, and posted in a different forum. I have two comps running Xunleashed. I use both heavily. Since the patch neither will work.
AMD Processer if that could make any difference.
Re: Noticing a crafting bug since this mornings patch
Posted: February 21st, 2005, 5:58 am
by bukholt
works fine for me, i'm using AMD as well, i find that when it get bugged i toggle the window mode a couple of times, well works for me anyway

Re: Noticing a crafting bug since this mornings patch
Posted: February 21st, 2005, 7:23 am
by muppet
Haven't noticed that. Sure was a nice thing to have with the exp bonuses this weekend.
Re: Noticing a crafting bug since this mornings patch
Posted: February 21st, 2005, 1:22 pm
by jimjim
Its odd, im having problems too.
It started with cursor moving left and right, reconfigured all fine.
Then after patch, xunleashed patched iteself too.
Worked fine. Moved mouse and stuff and i had no problems.
Now it doesnt counter, reconfiged, reloged, fresh reconfig, nada.
It does tho recognize and restart crafting proccess.
Re: Noticing a crafting bug since this mornings patch
Posted: February 21st, 2005, 4:09 pm
by floorsoup
The program launches fine but will no longer hit buffs no matter what I try. Anyone have any idea how to fix this? Edited to add that I am also running this on two computers and both have amd processers.
Posted: February 21st, 2005, 4:11 pm
by wyvernx
I'm gonna see what has changed.
Posted: February 21st, 2005, 6:42 pm
by palamedes
Sorry.. Just realized I posted this in the from forum..
Posted: February 21st, 2005, 8:37 pm
by elijahdprophet
Over the weekend i was also having problems with the buffs. if i ran out of one ingrediant (fuel for example) the crafting process would pause, i would then manually stop it, buy more fuel, and start it again. It ran ok, but stopped launching the buffs, even though on the reset tab they were still assigned.
Posted: February 21st, 2005, 9:00 pm
by wyvernx
Be sure to lock your crafting window. If it moves ( and yes the script can move it) it will cease to function. And you have to do a full reconfig of the learning mode.
Re: Noticing a crafting bug since this mornings patch
Posted: February 22nd, 2005, 3:13 am
by jimjim
Locking crafting window is first thing i did when i started using this progi

Re: Noticing a crafting bug since this mornings patch
Posted: February 22nd, 2005, 5:36 am
by floorsoup
My window has been locked almost the whole time I have used the program. The problem isn't that the window moves. It will still click combine all night long. The problem is no matter what I try... resetting restarted whatever I can not get the counters to work for either of my computers or characters. After I do the relearn mode it doesn't even start hitting the counters. No matter what I do I can't get it to start hitting them.
Re: Noticing a crafting bug since this mornings patch
Posted: February 22nd, 2005, 6:00 am
by jimjim
yup its dvelling in nirvana mode aka borked land
tried alll of reinstallage i could think of and it doesnt work!!
was on amd cpu (not amd64) gona try to test it on intel HT cpu now
Re: Noticing a crafting bug since this mornings patch
Posted: February 22nd, 2005, 6:25 am
by jimjim
confirm not working on intel HT cpu.
not working = can be configured, it restarts combines but no counters at all
Posted: February 22nd, 2005, 9:56 pm
by wyvernx
I'm playing with it.
I'll have an update here in a bit.