12/9 Notes
Posted: December 10th, 2004, 12:07 pm
*** Gameplay ***
- The Apprentice II version of the Sickening Anger scroll is now available for purchase from the appropriate trainers.
- The recipe for creating bread now accepts dough as a component. We apologize for the loafish omission.
- Thulzite Gems now work properly with the statues at The Runes of Terror.
- The respawn timer on the Evol Ritualist event has been adjusted.
- The recipe for repairing the cracked stone hand axe in the Polished Granite Tomahawk heritage quest can now be scribed by characters who are tradeskill level 9 or higher.
- City merchants will no longer pay cash for player-crafted items. Please see our announcement in the General Tradeskill Discussion board on the official forums for further details.
Part II
*** Gameplay ***
- Corrected an issue preventing NPC merchants from buying loot gained from fallen opponents.
- Clarification: The change in the previous update making NPC merchants no longer purchase player-crafted items is temporary until item sell-back values can be adjusted. Please see the announcement in the General Tradeskill Discussion board on the official EverQuest II forums for details
- The Apprentice II version of the Sickening Anger scroll is now available for purchase from the appropriate trainers.
- The recipe for creating bread now accepts dough as a component. We apologize for the loafish omission.
- Thulzite Gems now work properly with the statues at The Runes of Terror.
- The respawn timer on the Evol Ritualist event has been adjusted.
- The recipe for repairing the cracked stone hand axe in the Polished Granite Tomahawk heritage quest can now be scribed by characters who are tradeskill level 9 or higher.
- City merchants will no longer pay cash for player-crafted items. Please see our announcement in the General Tradeskill Discussion board on the official forums for further details.
Part II
*** Gameplay ***
- Corrected an issue preventing NPC merchants from buying loot gained from fallen opponents.
- Clarification: The change in the previous update making NPC merchants no longer purchase player-crafted items is temporary until item sell-back values can be adjusted. Please see the announcement in the General Tradeskill Discussion board on the official EverQuest II forums for details