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Share your harvesting Waypoints!

Posted: August 20th, 2006, 7:58 am
by gamer1220
I am having a difficult time coming up with waypoints that don't get me stuck, so I figured I may as well ask if anyone here would share their waypoints for at least the instanced zones such as The Eternal Gorge and Cove of Decay.

Thanks.

Posted: August 20th, 2006, 2:44 pm
by mhcookie
gl with this man, i doubt anybody wants you running on their exact same path.

Posted: August 20th, 2006, 3:41 pm
by tault_nazeroth
Yeah unfortunately no one can give out their waypoints as you would be effectively taking their 'spot'.

Posted: August 20th, 2006, 3:59 pm
by gamer1220
Well for instanced zones such as Cove of Decay and the Eternal Gorge, we can all share since we can all have our own instances.

I am testing my Cove one right not, so I will post it later if it works out well.

Posted: November 29th, 2006, 1:46 pm
by klepp1214
ive been huntin all over the net for some decent path's. Ive gone so far as to check P2P networks even. They just arent there =/ I'll admit the paths ive made suck !@#$%^&* too.. The ones ive made that dont are just in simpleton zones like feerott etc. If anyone wants an ok feerott or zek path let me know, it get stuck but its damn rare. I'm tryin to figure out something for t6 and t7 thats remotely efficient and doesnt get stuck!

Posted: November 29th, 2006, 7:12 pm
by newbsnacks
Keep your range low in zones with a lot of obstacles and stay away from making paths near things that will get you stuck, regardless of how many nodes are there.

Posted: December 12th, 2006, 6:05 am
by un0riginal
No need to share waypoints, just use one of the auto waypoint making scripts, you can edit the perameters (range and such) and as newbsnacks said, keep it small where there is stuff in the way, or even have them with 0 range to allow you to navigate safely around stuff.