EQ2 Artisan Crafters
Posted: October 15th, 2004, 5:10 am
[align=center]EQ2 Artisans[/align]
[align=center]Crafting a better Norrath[/align]
The refugee becomes an artisan
Becoming an artisan... it is a path many will try. Some will love it, and some will find it not for them. With 9 distinct paths to pursue, there is likely a path you will enjoy in the Artisan world of Norrath. Here are my first impressions of this life.
There is a solitary pleasure found in crafting things with your own hands. Whether it is the food for you and your friends to enjoy, or the scrolls that will make their abilities more powerful. Weapons to better slay the beast, or armor to make you stronger. Adventurers will need bags and chests to store their treasures in. Poisons and potions, to ail and to cure. The power to craft is one that all races have equally - if they have the time, and the energy to devote to it. Your statistics will have no impact on your ability to craft, neither will your race or alignment. While some classes may find they have an advantage in their ability to harvest out in the world, within the confines of the tradeskill environment all artisans are equal. Your sucesses and failures will lie soley in your hands, and in the circle of support you build for yourself thru your in game friends, and the npc quests you perform.
Why craft? Part of it is the lure of the materials themselves. Everywhere you turn in this new world, there are raw materials crying out to be shaped. Elm branches, tin ore, roots... from your first minutes on the Isle of Refuge you're cursor will begin to glow as you pass it over potential nodes to harvest. If there is a crafter in you waiting to create, you will soon wonder just what you can make with these items you've harvested. And so your adventures as an artisan will begin.
You have come into Norrath not only a refugee, but an unskilled one. In fact, your persona page will tell you this - "Artisan level 1 - Unskilled". Near the beach you have started on, you will find the misfortunate Derek. He has made quite a mess in his lab, and he needs your help to clean it up.
It is a simple quest to clean the lab, but a charming one. Harvest a few items on the floor - this will introduce you to the mechanics of harvesting, if you've not picked them up on your way here. Pick up a few misplaced items and clean up a mess - you will learn how to arrange items in an area, which will help you when you're decorating your own home in the future. A short quest, but it gets you on your way.
With his lab clean, Derek has realized he needs a lock to keep his lab clean in the future. Off you'll go to find the tin needed to make this lock (a hint - those harvest skills may come in handy now). And then back into the cellar to make a shining new lock. On screen prompts will guide you if you need them. Several combines later, you're on your way back to Derek, receiving a nice reward for your efforts.
And so now, you have begun the journey of the Artisan. You have crafted, and you have earned some small measure of skill and a few new recipes. After that first glow of success has worn off, you'll look around and wonder... what do I do now? What do I make, and where will I make it? Who will want my goods, and how will I sell them?
Well, you craft. You have 5 recipes in your book, and more than a dozen waiting for you on a merchant sold book. Explore those recipes, see which ingredients you have already harvested, and which you can buy, and craft. Pop back down into Derek's cellar - after you have completed his quest, you'll find it populated with a complete set of tradeskill devices, ready for you to explore. Brew yourself a cup of coffee (yes! Black coffee!) and explore the devices, and the different effects that can happen while you're using them. You are on your way to becoming a true Artisan!
[align=center]Crafting a better Norrath[/align]
The refugee becomes an artisan
Becoming an artisan... it is a path many will try. Some will love it, and some will find it not for them. With 9 distinct paths to pursue, there is likely a path you will enjoy in the Artisan world of Norrath. Here are my first impressions of this life.
There is a solitary pleasure found in crafting things with your own hands. Whether it is the food for you and your friends to enjoy, or the scrolls that will make their abilities more powerful. Weapons to better slay the beast, or armor to make you stronger. Adventurers will need bags and chests to store their treasures in. Poisons and potions, to ail and to cure. The power to craft is one that all races have equally - if they have the time, and the energy to devote to it. Your statistics will have no impact on your ability to craft, neither will your race or alignment. While some classes may find they have an advantage in their ability to harvest out in the world, within the confines of the tradeskill environment all artisans are equal. Your sucesses and failures will lie soley in your hands, and in the circle of support you build for yourself thru your in game friends, and the npc quests you perform.
Why craft? Part of it is the lure of the materials themselves. Everywhere you turn in this new world, there are raw materials crying out to be shaped. Elm branches, tin ore, roots... from your first minutes on the Isle of Refuge you're cursor will begin to glow as you pass it over potential nodes to harvest. If there is a crafter in you waiting to create, you will soon wonder just what you can make with these items you've harvested. And so your adventures as an artisan will begin.
You have come into Norrath not only a refugee, but an unskilled one. In fact, your persona page will tell you this - "Artisan level 1 - Unskilled". Near the beach you have started on, you will find the misfortunate Derek. He has made quite a mess in his lab, and he needs your help to clean it up.
It is a simple quest to clean the lab, but a charming one. Harvest a few items on the floor - this will introduce you to the mechanics of harvesting, if you've not picked them up on your way here. Pick up a few misplaced items and clean up a mess - you will learn how to arrange items in an area, which will help you when you're decorating your own home in the future. A short quest, but it gets you on your way.
With his lab clean, Derek has realized he needs a lock to keep his lab clean in the future. Off you'll go to find the tin needed to make this lock (a hint - those harvest skills may come in handy now). And then back into the cellar to make a shining new lock. On screen prompts will guide you if you need them. Several combines later, you're on your way back to Derek, receiving a nice reward for your efforts.
And so now, you have begun the journey of the Artisan. You have crafted, and you have earned some small measure of skill and a few new recipes. After that first glow of success has worn off, you'll look around and wonder... what do I do now? What do I make, and where will I make it? Who will want my goods, and how will I sell them?
Well, you craft. You have 5 recipes in your book, and more than a dozen waiting for you on a merchant sold book. Explore those recipes, see which ingredients you have already harvested, and which you can buy, and craft. Pop back down into Derek's cellar - after you have completed his quest, you'll find it populated with a complete set of tradeskill devices, ready for you to explore. Brew yourself a cup of coffee (yes! Black coffee!) and explore the devices, and the different effects that can happen while you're using them. You are on your way to becoming a true Artisan!