Page 1 of 1
triggers
Posted: February 4th, 2005, 2:41 pm
by gonzavi
OK I am trying to set up a trigger to play a macro to play a sound when I get a tell. I put the path of EQ2's log file in the trigger file but when I start the trigger it says bad file path or something and crashes EQ2. Any ideas? Probably crashing cause of long file names maybe? is there a convention ie should I use "C:\program files\sony\... ...\xlog.txt" or some other convention.
Re: triggers
Posted: February 4th, 2005, 3:54 pm
by gonzavi
Can someone post a script possibly to play a sound file if I get a tell for eq2?
Re: triggers
Posted: February 4th, 2005, 7:04 pm
by dragonboy59
I believe the game already has such a thing. When I get a tell I hear a slight noise. I would assume that if you were to isolate that you would be able to change it to what ever. But since I'm kinda new to this Im not much help. GL
Re: triggers
Posted: February 5th, 2005, 7:53 am
by bukholt
If you ever figure it out i would love to know how you did it, been looking for something like that.
The current sound just isn't high enough for me to hear it if i am watching a movie

Posted: February 6th, 2005, 6:31 pm
by wyvernx
Try following the BuffBot tutorial in the scripting documentation section. Just customize it for tells instead of buffs, and you will be just about there.
To play a sound, see the scripting documentation on the syntax for that.
Posted: February 6th, 2005, 6:31 pm
by wyvernx
PS, post a working version to the downloads and get a lifetime membership.
Re: triggers
Posted: February 9th, 2005, 7:54 am
by gonzavi
I cant post to downloads for some reason .. but here is the tellphone script.
Basically it plays a sound file called ding.wav located in your scripts directory anytime you get a tell.
Before you run it for the first time, you need to edit the script for your EQ2 directory and character name.
Posted: February 9th, 2005, 1:37 pm
by wyvernx
Weird. I addded it to the downloads for ya.
Re: triggers
Posted: February 10th, 2005, 7:36 am
by sheepshagger
For gonzavi's personal protection and peace of mind, might I suggest you alter the server and character name portion of your directory string to read
Code: Select all
<<Insert Path to Everquest Directory\logs\ServerName\eq2log_YOURCHARACTERNAME.txt>>
Oh and, thank you!
Re: triggers
Posted: February 10th, 2005, 1:31 pm
by gonzavi
Thanx sheepshagger ... I had channged that info but I accidentally uploaded wrong version .... I appreciate your info though.
Posted: February 10th, 2005, 3:24 pm
by wyvernx
I updated the one in the downloads too.