Oodles of errors with XUnleashed & crafting Plugin
Posted: February 14th, 2005, 4:13 pm
Got lots of issues just trying to get a provisioner to craft some basic foods with the crafting Plugin (In Everquest 2)
For a start, I cannot run XUnleashed in windowed mode. If I change or start EQ2 all XUnleashed icons/windows/toolbars are skew (Tilted like a Rhombus, top and bottom lines parallel to the bottom of the screen, left and right borders tilted right at like 60 degrees)
In windowed mode, XUnleashed just doesn't respond to mouse clicks well, click on one part, something else responds if anything
Checking logs, this is the only "oddity" I see
ERROR: Requested DirectX9 Screen Format is not currently compatable with XUnleashed.
With running the crafter plugin in Full Screen mode I get the following oddities:
1) The crafter plugin thinks I have hit a button. I haven't (Yellow text tells me to press a button of spell responding to, I do NOTHING, yet sometimes it thinks I have and sets some key)
2) Sometimes the plugin thinks I even pressed ALL three buttons. If this happens, it stops working, stopping the mouse movement and not clicking BEGIN and REPEAT. at this point I close and restart it to fix it
3) If a button is pressed or it thinks I pressed a Buff button correctly, it SPAMS this button as fast as it can for as long as it can. I get around this by making sure all 3 toolbar icons for (slots 1, 2 and 3) are empty. If they contain a buff, the crafting plugin would spam whever it accidently found first forever
4) (may not be a bug) The plugin asks for me to press the key associated to the buff for the event showing. There isn't an event showing, so it seems the plugin has no idea when events are fireing or not
5) Sometimes the "press a button for the event showing" flashes on and off (on and off maybe 5 times a second) . If this happens, the plugin has stopped pressing BEGIN button so I need to close down and do the Reconfig to get it working
6) if I setup the crafting tool correctly (ie, press Button 1 for Buff A when event associated to the buff happens, doing this for all three) then thats the last thing the plugin ever does. It will never press the Begin or Repeat buttons, but will happily spam Toolbar button 2 or whater it has decided to do (seems to be the first buff it learns, note I do NOT have "cast buffs every tick" turned on.)
7) It is a SOD to stop the crafting plugin. If you move the mouse outside the BEGIN/REPEAT button area so the yellow circle pops up and says PAUSED, it will try to move the mouse cursor BACK despite being paused. Only way to stop crafting (if the crafting is working) is wait till it makes a move then QUICKLY rush over to the crafting window and press Stop Crafting. If I am too slow the cursor moves automatically back to begin and clicks
8 ) When a key is "set" by the plugin (ie The crafting plugin sets key 1 on its own) pressing reset does reset the key to 0 but INSTANTLY the plugin sets it back to whatever large imaginary number it set it to before.
Only way to stop this is to Stop Crafting, and reconfigure, then the keys are all 0 for a while
This is on an AMD machine, ATI card, 1 gig memory, all drivers up to date, all windows software up to date, drive decompressed, settings in EQ2 set to Best performance (actually set to lots of things, tried balanced too, tried windows, non windowed, whatever EQ2 settings there were, I tried)
Screen res was 1024x768, or 1280x1024. Tried both, both act the same way, Windows screen res matched the EQ2 screen res when tested
The crafting plugin DOES work to a point if I start EQ2 in Full Screen, lowest graphics setting. Then CONFIG the tool so yellow box is over the Power Componants, move the mouse to BEGIN and then *NEVER TOUCH THE KEYBOARD AGAIN*
Touch anything and I risk it thinking it has found a buff and stopping working although sometimes even not pressing any keys or touching the mouse makes associate some buff
Note: As a provisioner, I don't really want the plugin using buffs. They make the process worse (ie you get better average output without buffs, events have *NO EFFECT* on the result and do not hurt you if you fail to counter them)
It would be nice to tell the plugin not to try and use buffs. Any way of doing that from the UI?
For a start, I cannot run XUnleashed in windowed mode. If I change or start EQ2 all XUnleashed icons/windows/toolbars are skew (Tilted like a Rhombus, top and bottom lines parallel to the bottom of the screen, left and right borders tilted right at like 60 degrees)
In windowed mode, XUnleashed just doesn't respond to mouse clicks well, click on one part, something else responds if anything
Checking logs, this is the only "oddity" I see
ERROR: Requested DirectX9 Screen Format is not currently compatable with XUnleashed.
With running the crafter plugin in Full Screen mode I get the following oddities:
1) The crafter plugin thinks I have hit a button. I haven't (Yellow text tells me to press a button of spell responding to, I do NOTHING, yet sometimes it thinks I have and sets some key)
2) Sometimes the plugin thinks I even pressed ALL three buttons. If this happens, it stops working, stopping the mouse movement and not clicking BEGIN and REPEAT. at this point I close and restart it to fix it
3) If a button is pressed or it thinks I pressed a Buff button correctly, it SPAMS this button as fast as it can for as long as it can. I get around this by making sure all 3 toolbar icons for (slots 1, 2 and 3) are empty. If they contain a buff, the crafting plugin would spam whever it accidently found first forever
4) (may not be a bug) The plugin asks for me to press the key associated to the buff for the event showing. There isn't an event showing, so it seems the plugin has no idea when events are fireing or not
5) Sometimes the "press a button for the event showing" flashes on and off (on and off maybe 5 times a second) . If this happens, the plugin has stopped pressing BEGIN button so I need to close down and do the Reconfig to get it working
6) if I setup the crafting tool correctly (ie, press Button 1 for Buff A when event associated to the buff happens, doing this for all three) then thats the last thing the plugin ever does. It will never press the Begin or Repeat buttons, but will happily spam Toolbar button 2 or whater it has decided to do (seems to be the first buff it learns, note I do NOT have "cast buffs every tick" turned on.)
7) It is a SOD to stop the crafting plugin. If you move the mouse outside the BEGIN/REPEAT button area so the yellow circle pops up and says PAUSED, it will try to move the mouse cursor BACK despite being paused. Only way to stop crafting (if the crafting is working) is wait till it makes a move then QUICKLY rush over to the crafting window and press Stop Crafting. If I am too slow the cursor moves automatically back to begin and clicks
8 ) When a key is "set" by the plugin (ie The crafting plugin sets key 1 on its own) pressing reset does reset the key to 0 but INSTANTLY the plugin sets it back to whatever large imaginary number it set it to before.
Only way to stop this is to Stop Crafting, and reconfigure, then the keys are all 0 for a while
This is on an AMD machine, ATI card, 1 gig memory, all drivers up to date, all windows software up to date, drive decompressed, settings in EQ2 set to Best performance (actually set to lots of things, tried balanced too, tried windows, non windowed, whatever EQ2 settings there were, I tried)
Screen res was 1024x768, or 1280x1024. Tried both, both act the same way, Windows screen res matched the EQ2 screen res when tested
The crafting plugin DOES work to a point if I start EQ2 in Full Screen, lowest graphics setting. Then CONFIG the tool so yellow box is over the Power Componants, move the mouse to BEGIN and then *NEVER TOUCH THE KEYBOARD AGAIN*
Touch anything and I risk it thinking it has found a buff and stopping working although sometimes even not pressing any keys or touching the mouse makes associate some buff
Note: As a provisioner, I don't really want the plugin using buffs. They make the process worse (ie you get better average output without buffs, events have *NO EFFECT* on the result and do not hurt you if you fail to counter them)
It would be nice to tell the plugin not to try and use buffs. Any way of doing that from the UI?