EQ2 Crafter feedback
Posted: February 20th, 2005, 3:48 pm
I love it.
Beyond that, here are some things I noticed:
- When you reset a buff, but have that buff checked to cast automatically every round, it keeps on casting every round. It might work better to have the auto-casts disabled when you reset a buff (as they are when you first enter learning mode).
- Occasionally the stats count a rank 3 item as being rank 1 or 2. I haven't figured out why yet; it could just be that I turned off some part of the script at a critical point.
- As far as I can tell, there is no system ensuring that "reaction" buffs take priority over "cast every round" buffs. For example, I may have buffs 1 and 2 casting every round. While they are both waiting on their re-use time, Event 2 pops up. However, the system is trying to activate buffs 1 and 2 for the "cast every round" function, and buff 1 gets queued. Ideally, the system would switch to queue buff 2 when the event popped up, and abort or postpone the other buffs.
Beyond that, here are some things I noticed:
- When you reset a buff, but have that buff checked to cast automatically every round, it keeps on casting every round. It might work better to have the auto-casts disabled when you reset a buff (as they are when you first enter learning mode).
- Occasionally the stats count a rank 3 item as being rank 1 or 2. I haven't figured out why yet; it could just be that I turned off some part of the script at a critical point.
- As far as I can tell, there is no system ensuring that "reaction" buffs take priority over "cast every round" buffs. For example, I may have buffs 1 and 2 casting every round. While they are both waiting on their re-use time, Event 2 pops up. However, the system is trying to activate buffs 1 and 2 for the "cast every round" function, and buff 1 gets queued. Ideally, the system would switch to queue buff 2 when the event popped up, and abort or postpone the other buffs.