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EQ2 Memlock Program

Posted: November 8th, 2008, 9:10 pm
by pursuited112
This is a small little program I made for finding the memlocks in EQ2. Right now, I am working on the 'scanning' portion of the program. But as of right now it just shows the value and the addresses used. And a partial area 'scanner'.

this is NO WHERE near done, but I wanted to show it, and hope maybe someone will join in it or hopefully it will speed up the process of the Radar.

Its the full source programmed in VB6. There is no error handling and it will crash if you start it before eq2 is loaded. Again, its just something I made out of free time and its not meant to be 'fully functional' as of yet.


UPDATED: 11/17/2008
-Fixed heading
-Switch Z and Y around so they represent accourdingly
-Added Waypoint Coordinates (target it on map and it shows the XYZ)
-Scanner not implemented, it just searches through a single pointer
-FIXED Waypoint

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Posted: November 12th, 2008, 1:02 pm
by Tault_admin
AWesome

Can members say yay or nay to this so we may give tu bucks and/or premium. If you nay the submission remember to include as to why.

Posted: November 17th, 2008, 1:06 am
by pursuited112
Updated.... 8)

Edit: I forgot to add the pointers for the Waypoint coords... Will fix shortly. FIXED

Also the compiled exe is included for those who cant compile it.

Posted: November 18th, 2008, 10:36 pm
by Tault_admin
Can members say yay or nay to this so we may give tu bucks and/or premium. If you nay the submission remember to include as to why.

Posted: November 20th, 2008, 12:47 am
by mosucul
I will hopefully get to test it tomorrow, too late today.
What would be o great interest would be to share some of the acquired knowledge about the game structure.I also just started looking at EQ2, but my reverse engineering skills are very basic.