[Closed] How to improve preformence
Posted: November 13th, 2005, 8:36 pm
1. Defragment your hard drive! After every install on your hard drive will fragment files and folders. This causes a signifigant slowdown in ecerything that uses those files. I suggest you buy or download Diskeeper to do this, as it is a lot faster than the windows defragmenter and does a much better job at defragging your drives.
2. Add more RAM! The game says the minimum requirements for it is 512 MB. The games does not run very well with only this much. You should use atleast 1 GB RAM in order to get maximum performance.
3. Change you paging file! Go to Start > Settings > Control Panel > System > Advanced > Performance > Advanced > Virtual Memory and change your Minimum and Maximum size for your paging file. The minimum should be how much RAM you have. The maximum should be 1.5 X your RAM.
4. Put your paging file on another hard drive! It will allow your hard drives heads to read and write at the same time.
5. Turn off indexing on your hard drive! Turning this off will increase performance because the computer won't have to register it in it's fast search file.
6. Another way to greatly improve preformence is to turn down the complex shader distance.
2. Add more RAM! The game says the minimum requirements for it is 512 MB. The games does not run very well with only this much. You should use atleast 1 GB RAM in order to get maximum performance.
3. Change you paging file! Go to Start > Settings > Control Panel > System > Advanced > Performance > Advanced > Virtual Memory and change your Minimum and Maximum size for your paging file. The minimum should be how much RAM you have. The maximum should be 1.5 X your RAM.
4. Put your paging file on another hard drive! It will allow your hard drives heads to read and write at the same time.
5. Turn off indexing on your hard drive! Turning this off will increase performance because the computer won't have to register it in it's fast search file.
6. Another way to greatly improve preformence is to turn down the complex shader distance.