November 10th update - new exploit for healing monks
Posted: November 11th, 2005, 9:53 am
"Improved AI so that henchmen and monsters can now detect and flee from area-effect damage spell"
Bring Zealot's Fire (doesn't matter if you have no attributes in smiting). If a teammate gets in trouble and you don't think you can outheal the damage, cast Zealot's Fire on him and then start healing him. Every time you cast a monk skill on the person who has Zealot's Fire on it will do an area-effect damage and since the new update gave the monsters "improved" AI all the monsters around the person will run around for a few seconds without attacking. This gives you time to heal the person to full health.
Bring Zealot's Fire (doesn't matter if you have no attributes in smiting). If a teammate gets in trouble and you don't think you can outheal the damage, cast Zealot's Fire on him and then start healing him. Every time you cast a monk skill on the person who has Zealot's Fire on it will do an area-effect damage and since the new update gave the monsters "improved" AI all the monsters around the person will run around for a few seconds without attacking. This gives you time to heal the person to full health.